My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tombstone Giant Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army
Giant Snowball
Bats Skeleton Dragons Tombstone Skeleton Army
Zap
Bats Tombstone Skeleton Army Goblin Giant
Barbarian Barrel
Tombstone Skeleton Army
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Bats Skeleton Dragons Tombstone Skeleton Army
Royal Delivery
Bats Skeleton Dragons Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Tombstone Skeleton Army
Poison
Bats Skeleton Dragons Tombstone Skeleton Army
Lightning
Skeleton Dragons Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Skeleton Army Skeleton Dragons Giant Rocket Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Skeleton Army Skeleton Dragons

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Dragons Goblin Giant P.E.K.K.A
Skeleton Dragons
Bats Giant Goblin Giant P.E.K.K.A
Tombstone
Giant
Bats Skeleton Dragons Rocket
Rocket
Giant
Skeleton Army
Goblin Giant
Bats Skeleton Dragons
P.E.K.K.A
Bats Skeleton Dragons

Defense Synergies 0 6

Bats
Goblin Giant P.E.K.K.A
Skeleton Dragons
Tombstone Skeleton Army P.E.K.K.A
Tombstone
Skeleton Dragons Rocket
Giant
Rocket
Tombstone
Skeleton Army
Skeleton Dragons
Goblin Giant
Bats
P.E.K.K.A
Bats Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Tombstone Goblin Giant
Skeleton Army P.E.K.K.A Bats Skeleton Dragons Tombstone
Rocket Skeleton Army P.E.K.K.A Bats Skeleton Dragons Tombstone
Skeleton Army P.E.K.K.A Bats Skeleton Dragons Tombstone
Tombstone Rocket Skeleton Army P.E.K.K.A
Skeleton Army Bats Skeleton Dragons
Bats Skeleton Dragons Rocket Tombstone
Rocket Skeleton Dragons Goblin Giant P.E.K.K.A
P.E.K.K.A Tombstone Skeleton Army
Skeleton Army
Bats Skeleton Dragons Skeleton Army Tombstone Goblin Giant
Skeleton Dragons Bats
Tombstone Skeleton Army P.E.K.K.A Bats Skeleton Dragons Rocket
Rocket Skeleton Army Bats Skeleton Dragons Tombstone P.E.K.K.A
Skeleton Army P.E.K.K.A Tombstone
Rocket Skeleton Army P.E.K.K.A
Bats Skeleton Dragons Tombstone Skeleton Army P.E.K.K.A
Tombstone Bats Skeleton Dragons Skeleton Army
Bats Skeleton Dragons Tombstone
P.E.K.K.A
Skeleton Dragons Skeleton Army Bats Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone P.E.K.K.A
Skeleton Dragons Rocket
Tombstone Skeleton Army P.E.K.K.A Bats Rocket Goblin Giant
Rocket Skeleton Army P.E.K.K.A Bats Goblin Giant
P.E.K.K.A Tombstone Skeleton Army Goblin Giant
Skeleton Dragons Rocket Bats Goblin Giant
Rocket Skeleton Army P.E.K.K.A Bats Tombstone Goblin Giant
P.E.K.K.A Skeleton Army Goblin Giant
Rocket P.E.K.K.A Bats Skeleton Dragons Tombstone Skeleton Army
P.E.K.K.A Skeleton Dragons Tombstone Skeleton Army Goblin Giant
P.E.K.K.A Bats Tombstone
Rocket Skeleton Army P.E.K.K.A Goblin Giant
Rocket Skeleton Army P.E.K.K.A Tombstone Goblin Giant
Skeleton Dragons Skeleton Army
Tombstone Skeleton Army Bats Skeleton Dragons Rocket Goblin Giant P.E.K.K.A
Bats Skeleton Dragons P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons Goblin Giant
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Bats Rocket Goblin Giant
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Bats
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket
Bats Skeleton Dragons Rocket
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons
Bats Skeleton Dragons
Rocket Bats Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
P.E.K.K.A
Rocket
Bats Tombstone Rocket Skeleton Army
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket
Skeleton Dragons P.E.K.K.A
Bats Skeleton Dragons Rocket
Bats Skeleton Dragons Rocket
Rocket Goblin Giant

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