My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Inferno Tower Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Goblin Giant Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Mighty Miner
Giant Snowball
Goblin Gang Skeleton Dragons Clone Mighty Miner
Zap
Goblin Gang Inferno Tower Clone Goblin Giant Mighty Miner
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Clone
The Log
Goblin Gang Clone
Earthquake
Goblin Gang Inferno Tower Clone
Arrows
Goblin Gang Skeleton Dragons Clone
Royal Delivery
Goblin Gang Skeleton Dragons Wizard Clone
Fireball
Goblin Gang Skeleton Dragons Inferno Tower Wizard Clone Mighty Miner
Poison
Goblin Gang Skeleton Dragons Inferno Tower Wizard Clone
Lightning
Skeleton Dragons Inferno Tower Wizard Mighty Miner
Rocket
Inferno Tower Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Clone Skeleton Dragons Mighty Miner Inferno Tower Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Clone Skeleton Dragons Mighty Miner

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Goblin Giant
Skeleton Dragons
Clone Goblin Giant Mega Knight
Inferno Tower
Wizard
Goblin Giant Mega Knight
Clone
Goblin Gang Skeleton Dragons Goblin Giant
Goblin Giant
Goblin Gang Skeleton Dragons Wizard Clone
Mega Knight
Skeleton Dragons Wizard
Mighty Miner

Defense Synergies 1 6

Goblin Gang
Inferno Tower Skeleton Dragons
Skeleton Dragons
Goblin Gang Inferno Tower Mega Knight
Inferno Tower
Goblin Gang Skeleton Dragons Mega Knight
Wizard
Mega Knight Mighty Miner
Clone
Goblin Giant
Mega Knight
Skeleton Dragons Inferno Tower Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Inferno Tower Wizard Goblin Giant
Inferno Tower Goblin Gang Skeleton Dragons Mega Knight
Goblin Gang Inferno Tower Mega Knight Skeleton Dragons
Inferno Tower Goblin Gang Skeleton Dragons Mega Knight
Mega Knight
Goblin Gang Skeleton Dragons Mega Knight
Skeleton Dragons Inferno Tower Goblin Gang Wizard
Skeleton Dragons Inferno Tower Goblin Giant Mega Knight
Inferno Tower Mighty Miner Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Goblin Gang Skeleton Dragons Wizard Goblin Giant Mega Knight
Skeleton Dragons Inferno Tower Goblin Gang Wizard
Inferno Tower Mega Knight Goblin Gang Skeleton Dragons Wizard
Wizard Mega Knight Goblin Gang Skeleton Dragons
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Dragons Inferno Tower
Mega Knight Goblin Gang Skeleton Dragons Wizard
Wizard Skeleton Dragons Mega Knight
Inferno Tower
Goblin Gang Skeleton Dragons Wizard Mega Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Goblin Gang Skeleton Dragons Wizard Mega Knight
Goblin Gang Mega Knight Inferno Tower Goblin Giant
Goblin Gang Mega Knight Inferno Tower Goblin Giant
Inferno Tower Goblin Gang Goblin Giant Mega Knight Mighty Miner
Skeleton Dragons Wizard Goblin Gang Goblin Giant
Goblin Gang Inferno Tower Goblin Giant
Inferno Tower Mega Knight Mighty Miner Goblin Giant
Mega Knight Skeleton Dragons Inferno Tower
Inferno Tower Goblin Gang Skeleton Dragons Goblin Giant
Mega Knight Inferno Tower
Mega Knight Goblin Giant
Mega Knight Goblin Gang Inferno Tower Wizard Goblin Giant
Wizard Skeleton Dragons Mega Knight
Goblin Gang Inferno Tower Skeleton Dragons Goblin Giant Mighty Miner
Mega Knight Skeleton Dragons Inferno Tower Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Giant
Skeleton Dragons
Wizard Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Goblin Giant
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Goblin Gang
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Mighty Miner Mega Knight
Wizard
Goblin Gang
Skeleton Dragons Wizard
Goblin Gang Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Mega Knight
Goblin Gang Skeleton Dragons
Skeleton Dragons
Goblin Giant Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: