My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Void Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Battle Ram Zappies Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Battle Ram Barbarian Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Battle Ram Goblin Drill Cannon Cart
Giant Snowball
Goblin Gang Mega Minion Battle Ram Zappies Goblin Drill
Zap
Goblin Gang Battle Ram Zappies Goblin Drill Cannon Cart
Barbarian Barrel
Goblin Gang Elixir Golem Battle Ram Zappies Goblin Drill Cannon Cart
The Log
Goblin Gang Elixir Golem Battle Ram Zappies Goblin Drill Cannon Cart
Earthquake
Goblin Gang Elixir Golem Zappies Goblin Drill
Arrows
Goblin Gang Zappies Goblin Drill
Royal Delivery
Goblin Gang Mega Minion Elixir Golem Battle Ram Zappies Goblin Drill Cannon Cart
Fireball
Goblin Gang Mega Minion Elixir Golem Battle Ram Zappies Goblin Drill Cannon Cart
Poison
Goblin Gang Mega Minion Elixir Golem Zappies Goblin Drill
Lightning
Mega Minion Battle Ram Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Battle Ram Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Mega Minion Elixir Golem Battle Ram Zappies Goblin Drill Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Mega Minion Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Battle Ram Goblin Drill Cannon Cart
Mega Minion
Elixir Golem
Elixir Golem
Goblin Gang Mega Minion Zappies Barbarian Barrel
Battle Ram
Goblin Gang Zappies Barbarian Barrel
Zappies
Elixir Golem Battle Ram Barbarian Barrel Cannon Cart
Barbarian Barrel
Cannon Cart Elixir Golem Battle Ram Zappies Goblin Drill
Goblin Drill
Goblin Gang Barbarian Barrel Cannon Cart
Cannon Cart
Barbarian Barrel Goblin Gang Zappies Goblin Drill

Defense Synergies 0 13

Goblin Gang
Zappies Barbarian Barrel Goblin Drill Cannon Cart
Mega Minion
Zappies Barbarian Barrel Goblin Drill Cannon Cart
Elixir Golem
Battle Ram
Zappies
Goblin Gang Mega Minion Barbarian Barrel Goblin Drill Cannon Cart
Barbarian Barrel
Goblin Gang Mega Minion Zappies Goblin Drill Cannon Cart
Goblin Drill
Goblin Gang Mega Minion Zappies Barbarian Barrel
Cannon Cart
Goblin Gang Mega Minion Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mega Minion Zappies Barbarian Barrel
Goblin Gang Mega Minion Zappies Goblin Drill Cannon Cart
Goblin Gang Mega Minion Zappies Goblin Drill Cannon Cart
Goblin Gang Mega Minion Zappies Goblin Drill Cannon Cart
Barbarian Barrel
Goblin Gang Barbarian Barrel Mega Minion Zappies Cannon Cart
Mega Minion Goblin Gang Zappies
Barbarian Barrel Cannon Cart
Zappies Goblin Gang Goblin Drill
Goblin Gang Zappies Barbarian Barrel Cannon Cart
Goblin Gang Mega Minion Zappies Barbarian Barrel Goblin Drill Cannon Cart
Mega Minion Goblin Gang Zappies
Goblin Drill Goblin Gang Zappies Cannon Cart
Goblin Gang Mega Minion Zappies Barbarian Barrel Goblin Drill Cannon Cart
Goblin Gang Zappies Goblin Drill Cannon Cart
Goblin Gang Zappies Goblin Drill
Goblin Gang Zappies Goblin Drill Cannon Cart
Goblin Gang Mega Minion Zappies Barbarian Barrel Goblin Drill Cannon Cart
Barbarian Barrel Goblin Drill Mega Minion Zappies Cannon Cart
Zappies Goblin Drill Cannon Cart
Goblin Gang Zappies Barbarian Barrel Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Barbarian Barrel Cannon Cart
Goblin Gang Mega Minion Barbarian Barrel Cannon Cart
Goblin Gang Zappies Cannon Cart
Goblin Gang Zappies Barbarian Barrel Cannon Cart
Goblin Gang Zappies Goblin Drill Cannon Cart
Goblin Gang Zappies
Goblin Gang Mega Minion Zappies Cannon Cart
Zappies Cannon Cart
Mega Minion Zappies Barbarian Barrel Cannon Cart
Goblin Gang Mega Minion Zappies Goblin Drill
Mega Minion Zappies Cannon Cart
Cannon Cart Goblin Gang Zappies
Zappies Cannon Cart
Goblin Gang Zappies Mega Minion Barbarian Barrel Goblin Drill Cannon Cart
Mega Minion Zappies Barbarian Barrel Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Goblin Drill
Barbarian Barrel
Barbarian Barrel Goblin Drill Cannon Cart
Cannon Cart Barbarian Barrel
Barbarian Barrel
Mega Minion
Barbarian Barrel
Goblin Gang
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Goblin Drill Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel
Mega Minion Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Goblin Drill Cannon Cart
Barbarian Barrel
Mega Minion
Barbarian Barrel
Barbarian Barrel
Mega Minion Zappies
Mega Minion
Zappies
Goblin Gang Zappies Barbarian Barrel Cannon Cart
Mega Minion Zappies
Barbarian Barrel
Goblin Gang Mega Minion Cannon Cart
Mega Minion Cannon Cart
Goblin Gang Zappies
Zappies
Barbarian Barrel Cannon Cart

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