My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Wizard Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine Prince
Barbarian Barrel
Knight Firecracker Wizard Magic Archer
The Log
Firecracker Prince
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Flying Machine Wizard Prince P.E.K.K.A Magic Archer
Fireball
Firecracker Flying Machine Wizard Magic Archer
Poison
Firecracker Flying Machine Wizard Magic Archer
Lightning
Knight Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Flying Machine Magic Archer Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Flying Machine

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Prince
Knight
Firecracker Arrows Flying Machine Wizard Prince Magic Archer
Firecracker
Knight Flying Machine Prince P.E.K.K.A
Flying Machine
Knight Firecracker Prince P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Prince
Arrows Knight Firecracker Flying Machine Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker Flying Machine Wizard
Magic Archer
P.E.K.K.A Knight Prince

Defense Synergies 2 13

Arrows
Knight Prince P.E.K.K.A
Knight
Firecracker Magic Archer Arrows Flying Machine Wizard
Firecracker
Knight Flying Machine Prince P.E.K.K.A
Flying Machine
Knight Firecracker Prince P.E.K.K.A
Wizard
Knight Prince P.E.K.K.A
Prince
Arrows Firecracker Flying Machine Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Flying Machine Wizard
Magic Archer
Knight Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Flying Machine Wizard Magic Archer
P.E.K.K.A Knight Firecracker Flying Machine Prince
Prince P.E.K.K.A Knight
Prince P.E.K.K.A Knight Firecracker
Arrows Firecracker Prince P.E.K.K.A
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Arrows Flying Machine P.E.K.K.A Magic Archer
P.E.K.K.A Prince
Knight Firecracker Prince
Arrows Knight Firecracker Flying Machine Wizard Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Prince P.E.K.K.A Knight Flying Machine Wizard
Wizard Arrows Firecracker Prince P.E.K.K.A Magic Archer
P.E.K.K.A Knight Prince
Prince P.E.K.K.A
Wizard Arrows Knight Firecracker Prince P.E.K.K.A
Arrows Knight Firecracker Flying Machine Wizard Prince Magic Archer
Arrows Wizard Knight Firecracker Flying Machine Magic Archer
P.E.K.K.A Prince
Wizard Arrows Knight Firecracker Flying Machine Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince P.E.K.K.A
Arrows Knight Firecracker Flying Machine Wizard Prince Magic Archer
P.E.K.K.A Knight Prince
Prince P.E.K.K.A Knight
P.E.K.K.A Knight Prince
Arrows Firecracker Wizard Flying Machine Magic Archer
Prince P.E.K.K.A Knight Flying Machine
P.E.K.K.A Knight Prince
P.E.K.K.A Knight Firecracker Flying Machine Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Flying Machine Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Knight Wizard
Wizard Firecracker Flying Machine Magic Archer
Knight Firecracker Flying Machine Prince P.E.K.K.A Magic Archer
Arrows Firecracker Flying Machine Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Flying Machine
Arrows Firecracker Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Knight Firecracker Flying Machine Prince
Wizard Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Flying Machine Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Arrows Firecracker Flying Machine Wizard
Prince
Firecracker Arrows Knight Flying Machine Wizard Prince Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Flying Machine Knight Firecracker Magic Archer
Arrows Firecracker Flying Machine Magic Archer
Arrows Firecracker Flying Machine Prince Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Magic Archer Arrows Firecracker Flying Machine Wizard
Arrows
Arrows Firecracker Flying Machine Wizard Prince Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Prince Magic Archer
Arrows Wizard
Prince
Arrows Flying Machine
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Arrows Flying Machine Wizard Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Firecracker Flying Machine Wizard
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A Prince
Arrows Firecracker Wizard Magic Archer
Flying Machine Prince Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Arrows
Knight Firecracker Flying Machine Wizard Prince Magic Archer
Arrows Firecracker Flying Machine Wizard Magic Archer
Arrows
Firecracker Flying Machine Prince P.E.K.K.A
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Prince Magic Archer

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