My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Guards
Fireball
Firecracker
Poison
Bats Firecracker Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Tornado Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Guards Tornado Mini P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Tornado Bats Mini P.E.K.K.A Guards Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker Tornado Electro Giant Mega Knight
Guards
Zap
Tornado
Zap Electro Giant Firecracker Mini P.E.K.K.A Mega Knight
Electro Giant
Tornado Mini P.E.K.K.A
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A Tornado

Defense Synergies 2 16

Bats
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Firecracker Guards Tornado
Firecracker
Bats Zap Mini P.E.K.K.A Guards Tornado Mega Knight
Mini P.E.K.K.A
Zap Bats Firecracker Guards Tornado Electro Giant
Guards
Zap Firecracker Mini P.E.K.K.A
Tornado
Zap Firecracker Mini P.E.K.K.A Electro Giant Mega Knight
Electro Giant
Mini P.E.K.K.A Tornado
Mega Knight
Zap Bats Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Bats Zap Firecracker Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Tornado Mega Knight
Tornado Bats Zap Firecracker Guards Mega Knight
Bats Tornado Zap Firecracker
Zap Electro Giant Mega Knight
Mini P.E.K.K.A Tornado
Guards Tornado Firecracker Mini P.E.K.K.A Mega Knight
Bats Guards Zap Firecracker Tornado Electro Giant Mega Knight
Bats Zap Firecracker Tornado
Mini P.E.K.K.A Mega Knight Bats Zap Guards
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A Mega Knight
Tornado Zap Mini P.E.K.K.A Electro Giant Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado
Mega Knight Bats Zap Firecracker Guards Tornado
Zap Tornado Bats Firecracker Guards Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Bats Firecracker Mini P.E.K.K.A Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Electro Giant
Zap Firecracker Mini P.E.K.K.A Mega Knight
Guards Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Zap Tornado
Mini P.E.K.K.A Guards Mega Knight
Firecracker Electro Giant Bats Zap Tornado
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Firecracker Mini P.E.K.K.A Tornado
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Zap Guards Tornado Electro Giant
Mini P.E.K.K.A Mega Knight Guards
Firecracker Electro Giant Mega Knight
Guards Electro Giant Bats Zap Firecracker Mini P.E.K.K.A Tornado
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Tornado
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Electro Giant Bats Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Bats Mini P.E.K.K.A Guards Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Tornado
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Tornado Electro Giant Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Electro Giant Mega Knight
Firecracker Zap Tornado
Zap Tornado Mega Knight
Zap Firecracker Tornado
Bats Zap Firecracker Tornado Electro Giant
Zap Bats Firecracker Guards Electro Giant
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Guards
Zap Firecracker Tornado
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap Tornado Electro Giant
Firecracker Mega Knight
Zap Electro Giant Bats Firecracker Guards Tornado
Firecracker Bats Zap Tornado
Zap Firecracker Tornado Electro Giant Mega Knight

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