My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Void Fisherman Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Hunter Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Ram Rider
Giant Snowball
Bats Goblin Gang Miner Ram Rider
Zap
Bats Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Hunter Electro Wizard
The Log
Goblin Gang Firecracker Hunter Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hunter Miner Electro Wizard Ram Rider
Fireball
Goblin Gang Firecracker Hunter Electro Wizard Ram Rider
Poison
Bats Goblin Gang Firecracker Hunter Electro Wizard
Lightning
Hunter Electro Wizard Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Miner Hunter Electro Wizard Golden Knight Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Ram Rider
Goblin Gang
Miner Firecracker
Firecracker
Miner Bats Goblin Gang Ram Rider
Hunter
Ram Rider
Miner
Bats Goblin Gang Firecracker Electro Wizard Golden Knight
Electro Wizard
Miner Ram Rider
Ram Rider
Bats Firecracker Hunter Electro Wizard Golden Knight
Golden Knight
Miner Ram Rider

Defense Synergies 0 14

Bats
Firecracker Hunter Electro Wizard Golden Knight
Goblin Gang
Firecracker Miner Electro Wizard
Firecracker
Bats Goblin Gang Hunter Electro Wizard Golden Knight
Hunter
Bats Firecracker Electro Wizard Ram Rider Golden Knight
Miner
Goblin Gang
Electro Wizard
Bats Goblin Gang Firecracker Hunter Ram Rider
Ram Rider
Hunter Electro Wizard
Golden Knight
Bats Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider Golden Knight
Hunter Bats Goblin Gang Firecracker Electro Wizard Ram Rider
Goblin Gang Hunter Ram Rider Bats Electro Wizard
Hunter Bats Goblin Gang Firecracker Electro Wizard Ram Rider
Firecracker
Goblin Gang Bats Firecracker Hunter Electro Wizard
Bats Hunter Electro Wizard Ram Rider Goblin Gang Firecracker
Electro Wizard Ram Rider Golden Knight
Hunter Goblin Gang
Goblin Gang Firecracker Hunter Miner Electro Wizard
Bats Goblin Gang Electro Wizard Firecracker Hunter Ram Rider
Hunter Bats Goblin Gang Firecracker Electro Wizard Ram Rider
Hunter Bats Goblin Gang Electro Wizard Ram Rider
Bats Goblin Gang Firecracker Hunter Electro Wizard Golden Knight
Goblin Gang Hunter Electro Wizard Ram Rider
Goblin Gang Hunter Electro Wizard Ram Rider
Bats Goblin Gang Firecracker Hunter Electro Wizard
Bats Goblin Gang Firecracker Hunter Electro Wizard Ram Rider Golden Knight
Hunter Bats Firecracker Electro Wizard Ram Rider
Hunter Electro Wizard Ram Rider
Goblin Gang Bats Firecracker Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Firecracker Hunter Miner
Goblin Gang Bats Hunter Electro Wizard Ram Rider Golden Knight
Goblin Gang Hunter Bats Electro Wizard Ram Rider
Goblin Gang Hunter Ram Rider
Firecracker Bats Goblin Gang Hunter Electro Wizard Ram Rider
Goblin Gang Bats Hunter Electro Wizard Ram Rider
Hunter
Electro Wizard Bats Firecracker
Goblin Gang
Bats Hunter Golden Knight
Electro Wizard
Goblin Gang Hunter Ram Rider Golden Knight
Firecracker
Goblin Gang Electro Wizard Bats Firecracker Hunter Golden Knight
Bats Firecracker Hunter Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Miner Electro Wizard Ram Rider Golden Knight
Miner
Firecracker
Firecracker
Firecracker Bats Hunter Ram Rider
Firecracker
Firecracker Hunter Ram Rider
Miner Firecracker Ram Rider Golden Knight
Bats Goblin Gang Electro Wizard
Firecracker Miner Electro Wizard Ram Rider Golden Knight
Firecracker
Firecracker Hunter Miner Golden Knight
Firecracker
Firecracker
Firecracker Hunter Golden Knight
Firecracker
Bats
Firecracker Hunter Electro Wizard
Firecracker Miner Golden Knight
Firecracker Hunter
Firecracker Miner Hunter Electro Wizard Ram Rider Golden Knight
Miner Ram Rider Golden Knight
Miner Firecracker Golden Knight
Bats Firecracker Hunter Electro Wizard
Electro Wizard Bats Firecracker
Hunter Miner
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats Goblin Gang
Firecracker Hunter Electro Wizard Ram Rider
Miner Goblin Gang Firecracker Hunter Electro Wizard
Firecracker
Firecracker
Bats Goblin Gang Firecracker Electro Wizard Golden Knight
Firecracker Bats Electro Wizard
Firecracker Miner Electro Wizard Golden Knight

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