My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Mortar Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Mortar Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Electro Wizard Ram Rider
Fireball
Firecracker Mortar Skeleton Army Electro Wizard Ram Rider
Poison
Firecracker Mortar Skeleton Army Electro Wizard
Lightning
Mortar Valkyrie Electro Wizard Ram Rider
Rocket
Mortar Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mortar Valkyrie Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mortar

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Valkyrie Ram Rider Mega Knight
Mortar
Firecracker The Log Ram Rider
Valkyrie
Firecracker Electro Wizard Ram Rider
Skeleton Army
The Log
Mortar Ram Rider Mega Knight
Electro Wizard
Valkyrie Ram Rider Mega Knight
Ram Rider
Firecracker Mortar Valkyrie The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Ram Rider

Defense Synergies 2 17

Firecracker
Valkyrie The Log Mortar Skeleton Army Electro Wizard Mega Knight
Mortar
Firecracker Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie
Firecracker Mortar The Log Electro Wizard
Skeleton Army
Firecracker Mortar The Log Electro Wizard
The Log
Firecracker Mortar Valkyrie Skeleton Army Electro Wizard Ram Rider Mega Knight
Electro Wizard
Firecracker Mortar Valkyrie Skeleton Army The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Valkyrie The Log Electro Wizard Ram Rider
Skeleton Army Firecracker Mortar Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Mortar Skeleton Army Ram Rider Mega Knight Valkyrie Electro Wizard
Skeleton Army Firecracker Mortar Valkyrie Electro Wizard Ram Rider Mega Knight
Firecracker Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Firecracker Mortar
Valkyrie The Log Electro Wizard Ram Rider Mega Knight
Mortar Skeleton Army
Skeleton Army Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Firecracker The Log Ram Rider Mega Knight
Firecracker Electro Wizard Ram Rider
Mortar Skeleton Army Mega Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight Firecracker Mortar The Log Electro Wizard
Skeleton Army Mortar Electro Wizard Ram Rider Mega Knight
Skeleton Army Mortar The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Mortar Valkyrie Skeleton Army Electro Wizard
Mortar Mega Knight Firecracker Valkyrie Skeleton Army The Log Electro Wizard Ram Rider
Mortar Valkyrie The Log Firecracker Electro Wizard Ram Rider Mega Knight
Mortar Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker Mortar Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Mega Knight The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Ram Rider Mega Knight
Firecracker Electro Wizard Ram Rider
Skeleton Army Valkyrie Electro Wizard Ram Rider
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Firecracker Mortar Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Valkyrie Ram Rider
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Mortar Valkyrie The Log
Valkyrie Mega Knight Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Valkyrie The Log
Firecracker Mortar The Log Electro Wizard Ram Rider
The Log
Firecracker Valkyrie The Log
Firecracker Mortar Valkyrie The Log Mega Knight
Firecracker Ram Rider
Firecracker Mortar The Log
The Log Firecracker Ram Rider
The Log Firecracker Mortar Ram Rider
Electro Wizard
Firecracker Mortar Valkyrie The Log Electro Wizard Ram Rider
Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log Mega Knight
Mortar
Firecracker Mortar The Log Electro Wizard Mega Knight
Firecracker Mortar Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Mortar The Log
Firecracker The Log Mortar Valkyrie Mega Knight
Firecracker Mortar The Log Electro Wizard Ram Rider
Mortar The Log Ram Rider Mega Knight
Firecracker Mortar The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
Mortar The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Electro Wizard Ram Rider
The Log
Firecracker Valkyrie Electro Wizard Mega Knight
The Log Firecracker Mortar
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar The Log Electro Wizard Mega Knight

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