My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Goblin Barrel Skeleton Army Hog Rider Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mirror Goblin Barrel
Hog Rider
Firecracker The Log Mirror Goblin Barrel Witch
Mirror
Goblin Barrel Electro Giant The Log Firecracker Hog Rider Skeleton Army
Goblin Barrel
Mirror Firecracker Hog Rider Skeleton Army
Skeleton Army
Mirror Goblin Barrel
Witch
Hog Rider
Electro Giant
Mirror
The Log
Hog Rider Mirror

Defense Synergies 2 5

Firecracker
The Log Mirror Skeleton Army
Hog Rider
Mirror
Skeleton Army Firecracker The Log
Goblin Barrel
Skeleton Army
Mirror Firecracker The Log
Witch
The Log
Electro Giant
The Log
Firecracker Mirror Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Firecracker Witch The Log
Skeleton Army Witch
Skeleton Army Witch Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker
Firecracker Witch
Electro Giant The Log
Witch Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Firecracker Electro Giant The Log
Firecracker Witch
Skeleton Army Witch The Log
Skeleton Army Firecracker Witch The Log
Skeleton Army
Skeleton Army Electro Giant The Log
Firecracker Skeleton Army Witch
Firecracker Skeleton Army Witch The Log
Witch The Log Firecracker
Skeleton Army Firecracker Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Electro Giant
Firecracker The Log
Skeleton Army Witch The Log
Skeleton Army The Log
Skeleton Army Witch
Firecracker Electro Giant Witch
Skeleton Army Witch
Skeleton Army
Firecracker Skeleton Army Witch The Log
Witch Skeleton Army
Witch
Skeleton Army Electro Giant The Log
Skeleton Army Witch
Firecracker Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Firecracker The Log
Firecracker Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch Electro Giant The Log
The Log
The Log
The Log
Firecracker Electro Giant The Log Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
The Log
Firecracker
Firecracker The Log
Skeleton Army Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Electro Giant The Log

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