My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Balloon Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Witch Balloon Princess
Zap
Firecracker Witch Balloon Princess
Barbarian Barrel
Firecracker Tesla Witch Princess Electro Wizard
The Log
Firecracker Hog Rider Witch Princess
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Hog Rider Witch Balloon Princess Electro Wizard
Fireball
Firecracker Tesla Hog Rider Witch Balloon Princess Electro Wizard
Poison
Firecracker Witch Balloon Princess Electro Wizard
Lightning
Tesla Witch Balloon Electro Wizard
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Tesla Hog Rider Electro Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Tesla Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Balloon Princess Mega Knight
Tesla
Hog Rider
Firecracker Witch Balloon Princess Electro Wizard Mega Knight
Witch
Hog Rider Mega Knight
Balloon
Firecracker Hog Rider Princess Electro Wizard Mega Knight
Princess
Firecracker Hog Rider Balloon Mega Knight
Electro Wizard
Hog Rider Balloon Mega Knight
Mega Knight
Firecracker Hog Rider Witch Balloon Princess Electro Wizard

Defense Synergies 0 10

Firecracker
Tesla Princess Electro Wizard Mega Knight
Tesla
Firecracker Princess Electro Wizard
Hog Rider
Witch
Electro Wizard Mega Knight
Balloon
Princess
Firecracker Tesla Mega Knight
Electro Wizard
Firecracker Tesla Witch Mega Knight
Mega Knight
Firecracker Witch Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Firecracker Tesla Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Electro Wizard
Tesla Witch Firecracker Electro Wizard Mega Knight
Firecracker Princess Mega Knight
Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Witch Princess
Tesla Electro Wizard Mega Knight
Tesla Witch Princess
Firecracker Tesla Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Tesla Princess Mega Knight
Tesla Firecracker Witch Princess Electro Wizard
Tesla Mega Knight Witch Electro Wizard
Mega Knight Firecracker Tesla Witch Princess Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Witch Electro Wizard
Tesla Mega Knight Firecracker Witch Electro Wizard
Witch Firecracker Tesla Princess Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Firecracker Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Electro Wizard
Electro Wizard Firecracker Tesla Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Tesla Electro Wizard
Tesla Witch Mega Knight
Firecracker Tesla Witch Princess Electro Wizard
Tesla Witch Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Firecracker Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Electro Wizard
Mega Knight Tesla Witch
Firecracker Tesla Witch Princess Mega Knight
Tesla Witch Electro Wizard Firecracker
Mega Knight Firecracker Tesla Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Electro Wizard
Firecracker Princess Electro Wizard
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Witch Princess
Firecracker Princess Mega Knight
Firecracker Princess Electro Wizard Mega Knight
Firecracker Witch Princess Mega Knight
Mega Knight
Princess
Firecracker Witch Princess Mega Knight
Witch
Firecracker Witch Princess Electro Wizard
Witch Princess Mega Knight
Firecracker
Firecracker Witch Princess Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Princess Electro Wizard
Mega Knight
Firecracker Princess
Electro Wizard Witch Princess
Firecracker Witch Princess Electro Wizard
Firecracker Princess Electro Wizard Mega Knight
Firecracker Princess
Firecracker Mega Knight
Firecracker Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard Mega Knight

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