My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Wall Breakers Skeleton Army
Giant Snowball
Bats Wall Breakers Skeleton Army
Zap
Bats Firecracker Inferno Tower Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Wall Breakers Skeleton Army
The Log
Firecracker Elixir Golem Wall Breakers Skeleton Army
Earthquake
Firecracker Elixir Golem Inferno Tower Skeleton Army
Arrows
Bats Firecracker Wall Breakers Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Wall Breakers Skeleton Army
Fireball
Firecracker Elixir Golem Inferno Tower Wall Breakers Skeleton Army
Poison
Bats Firecracker Elixir Golem Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Elixir Golem Skeleton Army Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Wall Breakers
Firecracker
Elixir Golem Bats Wall Breakers Mega Knight
Elixir Golem
Firecracker Bats The Log
Inferno Tower
Wall Breakers
Bats Firecracker The Log Mega Knight
Skeleton Army
The Log
Elixir Golem Wall Breakers Mega Knight
Mega Knight
Bats Firecracker Wall Breakers The Log

Defense Synergies 3 10

Bats
Firecracker Inferno Tower The Log Mega Knight
Firecracker
The Log Bats Inferno Tower Skeleton Army Mega Knight
Elixir Golem
Inferno Tower
Skeleton Army The Log Bats Firecracker Mega Knight
Wall Breakers
Skeleton Army
Inferno Tower Firecracker The Log
The Log
Firecracker Inferno Tower Bats Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeleton Army Bats Firecracker The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats
Inferno Tower Skeleton Army Bats Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker
Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Mega Knight
Bats Skeleton Army Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker
Inferno Tower Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Firecracker The Log
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army The Log Mega Knight
Mega Knight Bats Firecracker Inferno Tower Skeleton Army
Mega Knight Bats Firecracker Skeleton Army The Log
The Log Bats Firecracker Mega Knight
Inferno Tower
Skeleton Army Mega Knight Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Firecracker The Log Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower The Log
Skeleton Army Mega Knight Bats Inferno Tower The Log
Inferno Tower Skeleton Army Mega Knight
Firecracker Bats
Skeleton Army Bats Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Bats Firecracker Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Inferno Tower
Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bats Firecracker The Log
Bats Mega Knight Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Skeleton Army
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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