My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Tesla Guards Witch
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Tesla Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Hog Rider Guards Witch
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Tesla Ice Golem Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Firecracker Guards Tesla Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Firecracker Guards

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Firecracker
Hog Rider Ice Golem
Tesla
Ice Golem
Hog Rider Firecracker Witch
Fireball
Arrows Hog Rider
Hog Rider
Arrows Firecracker Ice Golem Fireball Guards Witch
Guards
Hog Rider
Witch
Ice Golem Hog Rider

Defense Synergies 2 11

Arrows
Tesla Ice Golem Fireball
Firecracker
Ice Golem Tesla Guards
Tesla
Ice Golem Arrows Firecracker Fireball Guards
Ice Golem
Firecracker Tesla Arrows Fireball Guards Witch
Fireball
Arrows Tesla Ice Golem
Hog Rider
Guards
Firecracker Tesla Ice Golem Witch
Witch
Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Fireball
Firecracker Tesla Witch
Tesla Witch
Tesla Witch Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball Firecracker Tesla Guards
Tesla Arrows Firecracker Fireball Witch
Arrows Tesla Ice Golem Fireball
Tesla Witch
Guards Firecracker Tesla Ice Golem
Guards Witch Arrows Firecracker Tesla Ice Golem Fireball
Arrows Tesla Firecracker Fireball Witch
Tesla Fireball Guards Witch
Fireball Arrows Firecracker Tesla Guards Witch
Tesla
Tesla Fireball
Tesla Arrows Firecracker Fireball Witch
Arrows Tesla Fireball Firecracker Guards Witch
Arrows Witch Firecracker Tesla Ice Golem Fireball Guards
Tesla
Arrows Firecracker Tesla Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Ice Golem Fireball Witch
Fireball Arrows Firecracker Tesla Ice Golem
Guards Ice Golem Witch
Guards Tesla Ice Golem Fireball
Tesla Guards Witch
Arrows Firecracker Fireball Tesla Ice Golem Witch
Guards Tesla Ice Golem Fireball Witch
Tesla
Firecracker Ice Golem Fireball Witch
Witch Tesla Guards
Tesla Guards Witch
Arrows Fireball Guards
Tesla Ice Golem Fireball Guards Witch
Firecracker Tesla Fireball Witch
Tesla Guards Witch Firecracker Ice Golem Fireball
Arrows Firecracker Tesla Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Ice Golem Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Ice Golem Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Golem Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker Ice Golem
Arrows Fireball Firecracker
Fireball Guards
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Ice Golem Fireball
Arrows Firecracker Fireball
Arrows Firecracker Ice Golem Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Golem Fireball Witch
Witch
Arrows Firecracker Fireball Witch
Fireball Arrows Witch
Fireball Arrows Firecracker
Arrows Firecracker Ice Golem Fireball Witch
Firecracker Fireball Guards Witch
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Guards Witch
Fireball Arrows Firecracker Witch
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Ice Golem Fireball
Arrows Fireball
Firecracker
Firecracker Fireball Guards Witch
Firecracker Fireball Witch
Firecracker Fireball Witch

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