My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Barbarians Valkyrie Inferno Tower Wizard Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Valkyrie Wizard Witch
Fireball
Firecracker Barbarians Inferno Tower Wizard Witch
Poison
Firecracker Barbarians Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Barbarians Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Barbarians Inferno Tower Wizard Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Valkyrie Barbarians Inferno Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mega Knight
Barbarians
Valkyrie
Firecracker Wizard Witch
Inferno Tower
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Electro Giant
Mega Knight
Firecracker Wizard Witch

Defense Synergies 1 8

Firecracker
Valkyrie Inferno Tower Mega Knight
Barbarians
Valkyrie
Firecracker Inferno Tower Wizard Witch
Inferno Tower
Firecracker Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Electro Giant
Mega Knight
Firecracker Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard
Barbarians Inferno Tower Firecracker Valkyrie Witch Mega Knight
Barbarians Inferno Tower Witch Mega Knight Valkyrie
Barbarians Inferno Tower Witch Firecracker Valkyrie Mega Knight
Firecracker Barbarians Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Wizard Witch
Barbarians Valkyrie Inferno Tower Electro Giant Mega Knight
Barbarians Inferno Tower Witch
Firecracker Barbarians Valkyrie Inferno Tower Mega Knight
Barbarians Valkyrie Witch Firecracker Wizard Electro Giant Mega Knight
Inferno Tower Firecracker Wizard Witch
Barbarians Inferno Tower Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Firecracker Barbarians Witch
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Electro Giant Mega Knight
Barbarians Wizard Mega Knight Firecracker Valkyrie Inferno Tower Witch
Mega Knight Firecracker Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Witch Firecracker Barbarians Mega Knight
Barbarians Inferno Tower
Valkyrie Wizard Mega Knight Firecracker Barbarians Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Inferno Tower Witch Electro Giant
Firecracker Valkyrie Wizard Mega Knight
Barbarians Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower Valkyrie Witch Mega Knight
Firecracker Wizard Electro Giant Witch
Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Barbarians Valkyrie
Mega Knight Firecracker Barbarians Valkyrie Inferno Tower Witch
Inferno Tower Witch Barbarians
Mega Knight Barbarians Valkyrie Inferno Tower Witch
Mega Knight Barbarians Valkyrie Electro Giant
Barbarians Mega Knight Valkyrie Inferno Tower Wizard Witch
Wizard Firecracker Barbarians Valkyrie Witch Electro Giant Mega Knight
Barbarians Inferno Tower Witch Electro Giant Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Barbarians Inferno Tower Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Barbarians Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Electro Giant Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Witch Electro Giant Mega Knight
Mega Knight
Wizard
Barbarians
Firecracker Electro Giant Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Wizard Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Barbarians Witch
Firecracker Wizard Witch
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Witch
Firecracker Witch
Firecracker Witch Electro Giant Mega Knight

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