My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Wall Breakers
Giant Snowball
Fire Spirit Bomber Wall Breakers Witch
Zap
Fire Spirit Bomber Wall Breakers Witch
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Wall Breakers Witch Ice Wizard
The Log
Fire Spirit Bomber Elite Barbarians Wall Breakers Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Wall Breakers Witch
Royal Delivery
Fire Spirit Bomber Elite Barbarians Wall Breakers Witch Ice Wizard
Fireball
Bomber Elite Barbarians Wall Breakers Witch Ice Wizard
Poison
Bomber Witch Ice Wizard
Lightning
Elite Barbarians Witch Ice Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Wall Breakers Ice Wizard Freeze Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Bomber Wall Breakers

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Wall Breakers
Bomber
Elite Barbarians
Elite Barbarians
Fire Spirit Bomber
Mirror
Wall Breakers Freeze
Wall Breakers
Fire Spirit Mirror
Freeze
Mirror
Witch
Ice Wizard

Defense Synergies 0 2

Fire Spirit
Bomber
Elite Barbarians
Mirror
Ice Wizard
Wall Breakers
Freeze
Witch
Ice Wizard
Ice Wizard
Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians Bomber Witch Ice Wizard
Witch Fire Spirit Bomber Elite Barbarians Freeze Ice Wizard
Elite Barbarians Witch Bomber Ice Wizard
Bomber Elite Barbarians
Freeze Fire Spirit Bomber Ice Wizard
Fire Spirit Freeze Witch Ice Wizard
Witch Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Bomber Ice Wizard
Witch Ice Wizard Bomber Freeze
Witch Ice Wizard
Fire Spirit Bomber Elite Barbarians Freeze Witch Ice Wizard
Fire Spirit Bomber Freeze Witch
Elite Barbarians
Elite Barbarians Freeze
Bomber Elite Barbarians Witch
Fire Spirit Bomber Elite Barbarians Witch Ice Wizard
Freeze Witch Fire Spirit Bomber Ice Wizard
Elite Barbarians
Bomber Fire Spirit Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Bomber Elite Barbarians
Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Fire Spirit Freeze Witch Ice Wizard
Elite Barbarians Witch Ice Wizard
Elite Barbarians
Freeze Elite Barbarians Witch
Witch
Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Bomber Witch
Elite Barbarians Witch Bomber Freeze
Bomber Elite Barbarians Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ice Wizard
Freeze
Bomber Fire Spirit
Fire Spirit Freeze Witch Ice Wizard
Fire Spirit Bomber Witch
Fire Spirit Freeze Ice Wizard
Fire Spirit Elite Barbarians
Fire Spirit
Fire Spirit Elite Barbarians
Freeze
Elite Barbarians
Bomber Witch
Freeze
Bomber
Fire Spirit Bomber
Fire Spirit Bomber Witch
Freeze Fire Spirit Bomber Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Elite Barbarians Fire Spirit Witch Ice Wizard
Freeze Witch
Elite Barbarians
Bomber
Freeze
Fire Spirit Freeze Witch
Fire Spirit Witch Ice Wizard
Freeze
Bomber
Elite Barbarians
Elite Barbarians Freeze Witch
Witch
Freeze Witch

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