My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Clone Giant Skeleton
Giant Snowball
Bomber Bats Dart Goblin Furnace Skeleton Army Clone
Zap
Bomber Bats Firecracker Dart Goblin Furnace Skeleton Army Clone
Barbarian Barrel
Bomber Firecracker Dart Goblin Furnace Skeleton Army Clone Giant Skeleton
The Log
Bomber Firecracker Dart Goblin Furnace Skeleton Army Clone Giant Skeleton
Earthquake
Bomber Firecracker Furnace Skeleton Army Clone
Arrows
Bomber Bats Firecracker Dart Goblin Furnace Skeleton Army Clone
Royal Delivery
Bomber Bats Firecracker Dart Goblin Skeleton Army Clone Giant Skeleton
Fireball
Bomber Firecracker Dart Goblin Furnace Skeleton Army Clone
Poison
Bomber Bats Firecracker Dart Goblin Furnace Skeleton Army Clone
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Dart Goblin Skeleton Army Clone Furnace Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Skeleton
Bats
Giant Skeleton Bomber Firecracker Clone
Firecracker
Bats Dart Goblin Giant Skeleton
Dart Goblin
Firecracker Giant Skeleton
Furnace
Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Bats
Giant Skeleton
Bats Clone Bomber Firecracker Dart Goblin Furnace

Defense Synergies 0 12

Bomber
Bats
Bats
Bomber Firecracker Dart Goblin Giant Skeleton
Firecracker
Bats Dart Goblin Skeleton Army Giant Skeleton
Dart Goblin
Bats Firecracker Furnace Skeleton Army Giant Skeleton
Furnace
Dart Goblin Skeleton Army
Skeleton Army
Firecracker Dart Goblin Furnace Giant Skeleton
Clone
Giant Skeleton
Bats Firecracker Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin
Skeleton Army Bomber Bats Firecracker Dart Goblin Furnace
Furnace Skeleton Army Bomber Bats Dart Goblin Giant Skeleton
Skeleton Army Bomber Bats Firecracker Dart Goblin Furnace
Bomber Firecracker Skeleton Army Giant Skeleton
Skeleton Army Bomber Bats Firecracker Dart Goblin Furnace
Bats Dart Goblin Furnace Firecracker
Dart Goblin Giant Skeleton
Furnace Skeleton Army
Skeleton Army Bomber Firecracker Dart Goblin Giant Skeleton
Bats Dart Goblin Skeleton Army Bomber Firecracker Furnace Giant Skeleton
Bats Firecracker Dart Goblin Furnace
Furnace Skeleton Army Bomber Bats Giant Skeleton
Bomber Skeleton Army Bats Firecracker Dart Goblin Furnace
Skeleton Army Furnace
Skeleton Army Furnace
Bomber Bats Firecracker Furnace Skeleton Army
Bomber Bats Firecracker Dart Goblin Furnace Skeleton Army
Furnace Bomber Bats Firecracker Dart Goblin Giant Skeleton
Dart Goblin
Bomber Skeleton Army Bats Firecracker Dart Goblin Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Giant Skeleton
Bomber Firecracker
Skeleton Army Giant Skeleton Bats Furnace
Skeleton Army Giant Skeleton Bats
Giant Skeleton Skeleton Army
Firecracker Furnace Bats Dart Goblin
Skeleton Army Bats Dart Goblin Furnace Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Firecracker Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton
Bomber Firecracker Dart Goblin Furnace Skeleton Army
Skeleton Army Bomber Bats Firecracker Dart Goblin Furnace Giant Skeleton
Bats Bomber Firecracker Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Giant Skeleton
Bomber Firecracker Furnace
Firecracker Bats Dart Goblin Furnace
Bomber Firecracker Dart Goblin Furnace
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Furnace
Bomber Firecracker Dart Goblin Furnace
Firecracker Dart Goblin Furnace
Bomber Bats
Bomber Firecracker Dart Goblin
Bomber Firecracker Dart Goblin
Giant Skeleton
Firecracker Bomber Furnace
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Furnace
Bats Firecracker Dart Goblin
Bomber Dart Goblin
Firecracker
Giant Skeleton
Firecracker
Bats Dart Goblin Skeleton Army
Firecracker Dart Goblin
Firecracker Dart Goblin
Bomber Firecracker Dart Goblin
Giant Skeleton
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Giant Skeleton
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Giant Skeleton

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