My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Void Lava Hound Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Prince Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Prince Giant Skeleton
Giant Snowball
Bats Royal Hogs Witch Princess
Zap
Bats Royal Hogs Witch Prince Princess
Barbarian Barrel
Royal Hogs Witch Giant Skeleton Princess
The Log
Royal Hogs Witch Prince Giant Skeleton Princess
Earthquake
Royal Hogs Witch
Arrows
Bats Royal Hogs Witch Princess
Royal Delivery
Bats Royal Hogs Witch Prince Giant Skeleton Princess
Fireball
Royal Hogs Witch Princess
Poison
Bats Royal Hogs Witch Princess
Lightning
Witch Prince
Rocket
Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Princess Royal Hogs Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Princess

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Royal Hogs Barbarian Barrel Rage Prince
Royal Hogs
Bats Barbarian Barrel Princess
Barbarian Barrel
Bats Royal Hogs Prince Giant Skeleton
Rage
Witch Bats Prince Giant Skeleton
Witch
Rage Prince Giant Skeleton
Prince
Bats Barbarian Barrel Rage Witch Princess
Giant Skeleton
Bats Barbarian Barrel Rage Witch Princess
Princess
Royal Hogs Prince Giant Skeleton

Defense Synergies 0 10

Bats
Barbarian Barrel Prince Giant Skeleton
Royal Hogs
Barbarian Barrel
Bats Witch Prince Giant Skeleton Princess
Rage
Witch
Barbarian Barrel Prince Giant Skeleton
Prince
Bats Barbarian Barrel Witch
Giant Skeleton
Bats Barbarian Barrel Witch Princess
Princess
Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Bats Witch Prince
Witch Prince Bats Giant Skeleton
Witch Prince Bats
Barbarian Barrel Prince Giant Skeleton Princess
Barbarian Barrel Bats
Bats Witch Princess
Barbarian Barrel Giant Skeleton
Witch Prince Princess
Barbarian Barrel Prince Giant Skeleton
Bats Witch Barbarian Barrel Giant Skeleton Princess
Bats Witch Princess
Prince Bats Witch Giant Skeleton
Bats Barbarian Barrel Witch Prince Princess
Prince
Prince
Bats Witch Prince
Bats Barbarian Barrel Witch Prince
Barbarian Barrel Witch Bats Giant Skeleton Princess
Prince
Bats Barbarian Barrel Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Prince Giant Skeleton
Barbarian Barrel Prince
Giant Skeleton Bats Witch Prince
Prince Giant Skeleton Bats Barbarian Barrel
Giant Skeleton Witch Prince
Bats Witch Princess
Prince Bats Witch Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Bats Barbarian Barrel Witch Prince
Witch
Bats Witch Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Witch
Witch Princess
Witch Bats Barbarian Barrel Prince Giant Skeleton
Bats Barbarian Barrel Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Giant Skeleton
Barbarian Barrel Princess
Barbarian Barrel Giant Skeleton
Barbarian Barrel Prince Giant Skeleton
Barbarian Barrel
Bats Witch Princess
Witch Princess
Barbarian Barrel Princess
Bats Prince
Barbarian Barrel Prince Princess
Princess
Barbarian Barrel Princess
Barbarian Barrel Princess
Princess Barbarian Barrel Prince
Barbarian Barrel Witch Princess
Barbarian Barrel Princess
Barbarian Barrel
Bats
Barbarian Barrel Prince Princess
Barbarian Barrel Witch Princess
Prince Giant Skeleton
Princess
Prince
Barbarian Barrel
Barbarian Barrel Witch Princess
Witch
Barbarian Barrel Witch Princess
Witch Prince Princess
Barbarian Barrel
Bats Witch Princess
Bats Witch
Princess
Prince Giant Skeleton
Princess
Bats Barbarian Barrel Witch Prince Princess
Witch Princess
Barbarian Barrel
Prince Princess
Princess
Giant Skeleton
Prince
Bats Witch Giant Skeleton Princess
Bats Witch Princess
Barbarian Barrel Witch Prince Giant Skeleton Princess

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