My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Ice Wizard Fisherman Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Barrel Ram Rider
Zap
Bats Goblin Barrel Ram Rider
Barbarian Barrel
Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Electro Wizard Ram Rider
Fireball
Goblin Barrel Electro Wizard Ram Rider
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Mini P.E.K.K.A Poison Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats The Log Electro Wizard Ram Rider
Goblin Barrel
Bats P.E.K.K.A Ram Rider
Poison
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Poison Electro Wizard Bats Goblin Barrel The Log Ram Rider
The Log
Mini P.E.K.K.A Poison P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Ram Rider
Bats Mini P.E.K.K.A Goblin Barrel Poison P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 11

Bats
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bats Ram Rider
Goblin Barrel
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Bats Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bats Poison Electro Wizard Ram Rider
Electro Wizard
Mini P.E.K.K.A Bats Poison P.E.K.K.A The Log Ram Rider
Ram Rider
Mini P.E.K.K.A The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Ram Rider
Mini P.E.K.K.A Poison P.E.K.K.A The Log
The Log Bats Electro Wizard
Bats Electro Wizard Ram Rider Poison
Poison P.E.K.K.A The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Bats Poison Electro Wizard The Log Ram Rider
Bats Poison Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats The Log Electro Wizard Ram Rider
Bats Mini P.E.K.K.A Poison P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Ram Rider
Bats Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard
Bats The Log Electro Wizard Ram Rider
Poison The Log Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Ram Rider
Bats Mini P.E.K.K.A Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Poison Electro Wizard Mini P.E.K.K.A The Log
P.E.K.K.A Bats Mini P.E.K.K.A The Log Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats The Log Electro Wizard Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Poison Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Poison The Log
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Electro Wizard Bats Mini P.E.K.K.A Poison P.E.K.K.A The Log
Bats Poison Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard Ram Rider
Poison The Log
Poison The Log
Poison The Log
Poison Bats Ram Rider
Poison The Log
Poison The Log Ram Rider
Poison The Log Ram Rider
Bats Mini P.E.K.K.A Poison Electro Wizard
Poison The Log Electro Wizard Ram Rider
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Electro Wizard Ram Rider
Poison The Log Ram Rider
Poison The Log
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Mini P.E.K.K.A
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Bats
Poison Electro Wizard Ram Rider
The Log
Poison Mini P.E.K.K.A Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Bats Poison The Log Electro Wizard
Bats Poison Electro Wizard
Poison The Log Electro Wizard

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