My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Giant Bandit Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Hogs Barbarian Barrel Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Royal Hogs Bandit
Giant Snowball
Goblin Gang Battle Ram Royal Hogs
Zap
Goblin Gang Battle Ram Royal Hogs Bandit
Barbarian Barrel
Goblin Gang Battle Ram Royal Hogs Bandit Magic Archer
The Log
Goblin Gang Battle Ram Royal Hogs Bandit
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Battle Ram Royal Hogs Bandit Magic Archer Mother Witch
Fireball
Goblin Gang Battle Ram Royal Hogs Bandit Magic Archer Mother Witch
Poison
Goblin Gang Royal Hogs Magic Archer Mother Witch
Lightning
Battle Ram Bandit Magic Archer Mother Witch
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Bandit Battle Ram Magic Archer Mother Witch Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Goblin Gang Bandit Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Royal Hogs Bandit
Battle Ram
Bandit Magic Archer Goblin Gang Royal Hogs Barbarian Barrel Mother Witch
Royal Hogs
Mother Witch Goblin Gang Battle Ram Barbarian Barrel Bandit Magic Archer
Barbarian Barrel
Battle Ram Royal Hogs Electro Giant Bandit
Electro Giant
Barbarian Barrel Mother Witch
Bandit
Battle Ram Goblin Gang Royal Hogs Barbarian Barrel Magic Archer
Magic Archer
Battle Ram Royal Hogs Bandit Mother Witch
Mother Witch
Royal Hogs Battle Ram Electro Giant Magic Archer

Defense Synergies 0 9

Goblin Gang
Barbarian Barrel Bandit Magic Archer
Battle Ram
Royal Hogs
Barbarian Barrel
Goblin Gang Electro Giant Bandit Magic Archer Mother Witch
Electro Giant
Barbarian Barrel
Bandit
Goblin Gang Barbarian Barrel Magic Archer
Magic Archer
Goblin Gang Barbarian Barrel Bandit Mother Witch
Mother Witch
Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Magic Archer
Goblin Gang Bandit
Goblin Gang Bandit
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Barbarian Barrel Bandit Magic Archer Mother Witch
Goblin Gang Magic Archer
Barbarian Barrel Electro Giant Bandit Magic Archer
Goblin Gang
Goblin Gang Barbarian Barrel Bandit
Goblin Gang Mother Witch Barbarian Barrel Electro Giant Bandit Magic Archer
Goblin Gang Magic Archer
Goblin Gang Bandit
Goblin Gang Barbarian Barrel Magic Archer
Goblin Gang Bandit
Goblin Gang Electro Giant Bandit
Goblin Gang
Goblin Gang Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer Mother Witch
Goblin Gang Barbarian Barrel Electro Giant Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Electro Giant Bandit
Bandit Goblin Gang Barbarian Barrel Magic Archer
Goblin Gang Bandit
Goblin Gang Barbarian Barrel Bandit
Goblin Gang Bandit
Electro Giant Mother Witch Goblin Gang Magic Archer
Goblin Gang Bandit
Barbarian Barrel Bandit Magic Archer
Goblin Gang
Electro Giant
Goblin Gang Bandit
Electro Giant Magic Archer
Goblin Gang Electro Giant Barbarian Barrel Magic Archer
Barbarian Barrel Electro Giant Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Bandit
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel
Barbarian Barrel Magic Archer
Electro Giant Mother Witch Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Bandit
Goblin Gang
Barbarian Barrel Bandit Magic Archer
Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Electro Giant Magic Archer Mother Witch
Magic Archer
Barbarian Barrel
Electro Giant Mother Witch Barbarian Barrel Magic Archer
Barbarian Barrel Bandit Magic Archer
Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Electro Giant Magic Archer Mother Witch
Electro Giant
Bandit Magic Archer
Magic Archer
Magic Archer
Goblin Gang Barbarian Barrel Bandit Magic Archer
Magic Archer
Barbarian Barrel
Goblin Gang Magic Archer
Magic Archer
Electro Giant
Electro Giant Goblin Gang Magic Archer
Magic Archer
Barbarian Barrel Electro Giant Bandit Magic Archer

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