My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Lumberjack Ram Rider
Zap
Ram Rider
Barbarian Barrel
Valkyrie Hunter Electro Wizard Lumberjack
The Log
Hunter Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Fireball
Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Poison
Battle Healer Hunter Electro Wizard
Lightning
Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Rocket
Valkyrie Battle Healer Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Healer Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Battle Healer Baby Dragon

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Lumberjack Ram Rider
Valkyrie
Lumberjack Battle Healer Baby Dragon Hunter Electro Wizard Ram Rider
Battle Healer
Baby Dragon Arrows Valkyrie Hunter Electro Wizard Lumberjack Ram Rider
Baby Dragon
Battle Healer Valkyrie Electro Wizard Lumberjack Ram Rider
Hunter
Valkyrie Battle Healer Lumberjack Ram Rider
Electro Wizard
Valkyrie Battle Healer Baby Dragon Lumberjack Ram Rider
Lumberjack
Valkyrie Arrows Battle Healer Baby Dragon Hunter Electro Wizard Ram Rider
Ram Rider
Arrows Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack

Defense Synergies 1 18

Arrows
Valkyrie Battle Healer Lumberjack
Valkyrie
Arrows Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack
Battle Healer
Baby Dragon Arrows Valkyrie Hunter Electro Wizard Lumberjack
Baby Dragon
Battle Healer Valkyrie Lumberjack
Hunter
Valkyrie Battle Healer Electro Wizard Lumberjack Ram Rider
Electro Wizard
Valkyrie Battle Healer Hunter Lumberjack Ram Rider
Lumberjack
Arrows Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard Ram Rider
Ram Rider
Hunter Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Ram Rider
Hunter Lumberjack Valkyrie Battle Healer Electro Wizard Ram Rider
Hunter Lumberjack Ram Rider Valkyrie Electro Wizard
Hunter Lumberjack Valkyrie Electro Wizard Ram Rider
Arrows Valkyrie Battle Healer Lumberjack
Arrows Valkyrie Baby Dragon Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Ram Rider Arrows Baby Dragon
Arrows Valkyrie Battle Healer Baby Dragon Electro Wizard Ram Rider
Hunter Lumberjack
Valkyrie Battle Healer Hunter Electro Wizard Lumberjack
Valkyrie Electro Wizard Arrows Baby Dragon Hunter Lumberjack Ram Rider
Arrows Hunter Baby Dragon Electro Wizard Ram Rider
Hunter Lumberjack Valkyrie Battle Healer Electro Wizard Ram Rider
Valkyrie Arrows Baby Dragon Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Lumberjack Ram Rider
Hunter Electro Wizard Lumberjack Ram Rider
Arrows Valkyrie Hunter Electro Wizard Lumberjack
Arrows Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Arrows Valkyrie Baby Dragon Hunter Battle Healer Electro Wizard Lumberjack Ram Rider
Hunter Electro Wizard Lumberjack Ram Rider
Valkyrie Arrows Battle Healer Baby Dragon Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Battle Healer Electro Wizard
Electro Wizard Arrows Valkyrie Battle Healer Baby Dragon Hunter Lumberjack
Lumberjack Valkyrie Battle Healer Hunter Electro Wizard Ram Rider
Valkyrie Hunter Lumberjack Battle Healer Electro Wizard Ram Rider
Valkyrie Battle Healer Hunter Lumberjack Ram Rider
Arrows Baby Dragon Hunter Electro Wizard Ram Rider
Valkyrie Battle Healer Hunter Electro Wizard Lumberjack Ram Rider
Valkyrie Battle Healer Hunter Lumberjack
Electro Wizard Valkyrie Baby Dragon
Valkyrie Hunter Lumberjack
Arrows Valkyrie Electro Wizard
Valkyrie Hunter Lumberjack Ram Rider
Valkyrie Baby Dragon
Electro Wizard Valkyrie Battle Healer Baby Dragon Hunter Lumberjack
Arrows Valkyrie Battle Healer Baby Dragon Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard Ram Rider
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Hunter Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Hunter Ram Rider
Arrows Ram Rider
Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard Ram Rider
Arrows Baby Dragon
Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Hunter Electro Wizard
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Hunter
Arrows Baby Dragon Hunter Electro Wizard Ram Rider
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Hunter Electro Wizard
Electro Wizard
Arrows Hunter
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Baby Dragon Hunter Electro Wizard Ram Rider
Arrows
Valkyrie Baby Dragon Hunter Electro Wizard Lumberjack
Arrows Baby Dragon
Arrows
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard

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