My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Electro Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Dark Prince
Giant Snowball
Guards Electro Dragon
Zap
Guards Dark Prince Goblin Giant
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Guards Dark Prince
The Log
Elite Barbarians Guards Dark Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Valkyrie Wizard Guards Dark Prince Electro Dragon
Fireball
Elite Barbarians Wizard Electro Dragon
Poison
Wizard Guards Electro Dragon
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince Electro Dragon
Rocket
Elite Barbarians Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Valkyrie Dark Prince Wizard Electro Dragon Elite Barbarians Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Valkyrie Dark Prince Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard Goblin Giant Mega Knight
Valkyrie
Elite Barbarians Wizard Dark Prince Electro Dragon
Wizard
Elite Barbarians Valkyrie Dark Prince Goblin Giant Mega Knight
Guards
Dark Prince
Valkyrie Wizard Goblin Giant
Electro Dragon
Valkyrie Goblin Giant Mega Knight
Goblin Giant
Elite Barbarians Wizard Dark Prince Electro Dragon
Mega Knight
Elite Barbarians Wizard Electro Dragon

Defense Synergies 2 9

Elite Barbarians
Valkyrie Dark Prince Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Electro Dragon
Wizard
Elite Barbarians Valkyrie Guards Dark Prince Mega Knight
Guards
Wizard Electro Dragon
Dark Prince
Elite Barbarians Wizard Electro Dragon
Electro Dragon
Valkyrie Guards Dark Prince
Goblin Giant
Mega Knight
Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Dragon Goblin Giant
Elite Barbarians Valkyrie Dark Prince Electro Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie Dark Prince Electro Dragon
Elite Barbarians Valkyrie Guards Dark Prince Electro Dragon Mega Knight
Elite Barbarians Valkyrie Dark Prince Mega Knight
Valkyrie Guards Dark Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Valkyrie Electro Dragon Goblin Giant Mega Knight
Elite Barbarians
Elite Barbarians Guards Valkyrie Dark Prince Mega Knight
Valkyrie Guards Wizard Dark Prince Electro Dragon Goblin Giant Mega Knight
Wizard Electro Dragon
Mega Knight Elite Barbarians Valkyrie Wizard Guards Dark Prince Electro Dragon
Valkyrie Wizard Mega Knight Guards Dark Prince Electro Dragon
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie Dark Prince Electro Dragon
Mega Knight Elite Barbarians Valkyrie Wizard Guards Dark Prince Electro Dragon
Valkyrie Wizard Guards Dark Prince Electro Dragon Mega Knight
Elite Barbarians
Valkyrie Wizard Dark Prince Mega Knight Elite Barbarians Guards Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Valkyrie Wizard Electro Dragon Mega Knight
Guards Mega Knight Elite Barbarians Valkyrie Dark Prince Electro Dragon Goblin Giant
Valkyrie Guards Dark Prince Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Valkyrie Guards Dark Prince Goblin Giant Mega Knight
Wizard Electro Dragon Goblin Giant
Guards Dark Prince Elite Barbarians Valkyrie Goblin Giant
Mega Knight Elite Barbarians Valkyrie Dark Prince Goblin Giant
Electro Dragon Mega Knight Elite Barbarians Valkyrie Dark Prince
Guards Goblin Giant
Mega Knight Elite Barbarians Valkyrie Guards Dark Prince Electro Dragon
Mega Knight Elite Barbarians Valkyrie Guards Dark Prince Goblin Giant
Elite Barbarians Dark Prince Mega Knight Valkyrie Wizard Guards Goblin Giant
Wizard Valkyrie Electro Dragon Mega Knight
Elite Barbarians Guards Electro Dragon Valkyrie Dark Prince Goblin Giant
Valkyrie Mega Knight Elite Barbarians Wizard Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Electro Dragon
Electro Dragon
Electro Dragon Goblin Giant
Valkyrie Guards Dark Prince
Wizard Valkyrie Dark Prince Mega Knight
Wizard Electro Dragon Goblin Giant
Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Elite Barbarians Guards Electro Dragon
Valkyrie Wizard Dark Prince Electro Dragon
Wizard Electro Dragon
Elite Barbarians
Electro Dragon
Elite Barbarians
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Wizard Dark Prince Electro Dragon Mega Knight
Valkyrie Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Electro Dragon
Valkyrie Wizard Dark Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Elite Barbarians Wizard Electro Dragon
Electro Dragon Wizard Guards
Elite Barbarians
Wizard Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Wizard
Guards Dark Prince Electro Dragon
Wizard Electro Dragon
Valkyrie Wizard Dark Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Elite Barbarians Dark Prince Electro Dragon Mega Knight
Electro Dragon Elite Barbarians Guards
Electro Dragon
Electro Dragon Dark Prince Goblin Giant Mega Knight

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