My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Elixir Golem Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Firecracker Witch
Barbarian Barrel
Knight Firecracker Elite Barbarians Elixir Golem Witch
The Log
Firecracker Elite Barbarians Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Elite Barbarians Elixir Golem Witch Miner
Fireball
Firecracker Elite Barbarians Elixir Golem Witch
Poison
Bats Firecracker Elixir Golem Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Elixir Golem Miner Fireball Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Elixir Golem

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Firecracker Elite Barbarians Elixir Golem
Knight
Bats Firecracker Elite Barbarians Fireball Witch Miner
Firecracker
Knight Elixir Golem Miner Bats Elite Barbarians
Elite Barbarians
Bats Knight Firecracker Fireball
Elixir Golem
Firecracker Bats Fireball Witch
Fireball
Knight Elite Barbarians Elixir Golem Miner
Witch
Knight Elixir Golem Miner
Miner
Bats Firecracker Knight Fireball Witch

Defense Synergies 2 4

Bats
Knight Firecracker
Knight
Bats Firecracker Fireball Witch
Firecracker
Knight Bats
Elite Barbarians
Elixir Golem
Fireball
Knight Miner
Witch
Knight
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Elite Barbarians Bats Knight Firecracker Witch
Witch Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight Firecracker
Firecracker Elite Barbarians Fireball
Fireball Bats Firecracker
Bats Firecracker Fireball Witch
Fireball
Witch Elite Barbarians
Knight Elite Barbarians Firecracker Miner
Bats Witch Knight Firecracker Fireball
Bats Firecracker Fireball Witch
Bats Knight Elite Barbarians Fireball Witch
Fireball Bats Firecracker Witch
Elite Barbarians Knight
Elite Barbarians Fireball
Bats Knight Firecracker Elite Barbarians Fireball Witch
Fireball Bats Knight Firecracker Elite Barbarians Witch
Witch Bats Knight Firecracker Fireball
Elite Barbarians
Bats Knight Firecracker Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Witch
Fireball Knight Firecracker Elite Barbarians Miner
Bats Knight Elite Barbarians Witch
Bats Knight Elite Barbarians Fireball
Knight Elite Barbarians Witch
Firecracker Fireball Bats Witch
Bats Knight Elite Barbarians Fireball Witch
Knight Elite Barbarians
Bats Knight Firecracker Elite Barbarians Fireball Witch
Witch
Bats Knight Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Knight Fireball Witch
Firecracker Fireball Witch
Elite Barbarians Witch Bats Knight Firecracker Fireball
Bats Firecracker Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Miner
Fireball Miner
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Miner Firecracker
Bats Elite Barbarians Fireball
Firecracker Miner Knight Fireball
Fireball Firecracker
Knight Firecracker Elite Barbarians Fireball Miner
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Witch Miner
Fireball
Fireball
Fireball
Firecracker Fireball Witch
Witch
Firecracker Fireball Miner Witch
Fireball Witch Miner
Fireball Miner Firecracker
Elite Barbarians Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball Miner
Firecracker Fireball
Firecracker Fireball
Bats Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Miner Knight Firecracker
Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Miner

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