My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Witch Princess Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Furnace Witch Princess Skeleton King
Zap
Bats Furnace Witch Princess Skeleton King
Barbarian Barrel
Furnace Wizard Witch Princess Skeleton King
The Log
Mini P.E.K.K.A Furnace Witch Princess Skeleton King
Earthquake
Furnace Witch Skeleton King
Arrows
Bats Furnace Witch Princess Skeleton King
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch Princess Skeleton King
Fireball
Furnace Wizard Witch Princess Skeleton King
Poison
Bats Furnace Wizard Witch Princess Skeleton King
Lightning
Mini P.E.K.K.A Furnace Wizard Witch Skeleton King
Rocket
Furnace Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Mini P.E.K.K.A Furnace Skeleton King Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Mini P.E.K.K.A Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A
Bats Furnace Wizard Princess Mega Knight
Furnace
Mini P.E.K.K.A Princess
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mega Knight Skeleton King
Princess
Mini P.E.K.K.A Furnace Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Witch Princess
Skeleton King
Bats Witch

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Mega Knight Skeleton King
Mini P.E.K.K.A
Bats Furnace Wizard Witch Princess
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Mega Knight Skeleton King
Witch
Mini P.E.K.K.A Mega Knight
Princess
Mini P.E.K.K.A Mega Knight Skeleton King
Mega Knight
Bats Wizard Witch Princess
Skeleton King
Bats Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Bats Furnace Witch Mega Knight
Mini P.E.K.K.A Furnace Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Furnace Mega Knight Skeleton King
Mini P.E.K.K.A Princess Mega Knight
Bats Furnace Mega Knight
Bats Furnace Wizard Witch Princess
Mega Knight
Mini P.E.K.K.A Witch Furnace Princess Skeleton King
Mini P.E.K.K.A Mega Knight
Bats Witch Furnace Wizard Princess Mega Knight Skeleton King
Bats Furnace Wizard Witch Princess
Mini P.E.K.K.A Furnace Mega Knight Bats Wizard Witch
Wizard Mega Knight Bats Mini P.E.K.K.A Furnace Witch Princess Skeleton King
Mini P.E.K.K.A Furnace Mega Knight Skeleton King
Mini P.E.K.K.A Furnace Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Furnace Witch
Mega Knight Bats Furnace Wizard Witch
Furnace Wizard Witch Bats Princess Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Furnace Witch
Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Witch Mega Knight
Furnace Wizard Bats Witch Princess
Mini P.E.K.K.A Bats Furnace Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard Witch Skeleton King
Wizard Furnace Witch Princess Mega Knight
Witch Bats Mini P.E.K.K.A Furnace Skeleton King
Bats Mega Knight Mini P.E.K.K.A Wizard Witch Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Wizard Furnace Mega Knight
Wizard Bats Furnace Witch Princess
Furnace Wizard Witch Princess
Wizard Princess
Wizard
Bats Mini P.E.K.K.A
Wizard Princess
Wizard Princess
Princess
Princess
Princess Furnace
Furnace Wizard Witch Princess
Furnace Wizard Princess Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Princess Mega Knight
Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Furnace Wizard Witch Princess Mega Knight
Witch
Wizard Witch Princess
Wizard Witch Princess Mega Knight
Bats Furnace Wizard Witch Princess
Bats Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Bats Witch Princess
Wizard Witch Princess
Mini P.E.K.K.A Wizard Princess Mega Knight
Wizard Princess Skeleton King
Mega Knight
Bats Witch Princess Skeleton King
Bats Witch Princess
Witch Princess Mega Knight

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