My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Bandit
Giant Snowball
Minions Hog Rider Goblin Barrel
Zap
Minions Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Bandit Electro Wizard
The Log
Hog Rider Goblin Barrel Bandit
Earthquake
Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Hog Rider Wizard Goblin Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Minions Hog Rider Wizard Goblin Barrel Bandit Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Bandit Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel Bandit
Minions
Hog Rider P.E.K.K.A Bandit
Hog Rider
Arrows Minions Wizard Goblin Barrel Bandit Electro Wizard
Wizard
Hog Rider P.E.K.K.A Bandit
Goblin Barrel
Arrows Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Minions Wizard Goblin Barrel
Bandit
Arrows Minions Hog Rider Wizard Goblin Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 0 10

Arrows
P.E.K.K.A Bandit
Minions
P.E.K.K.A Bandit Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Bandit Electro Wizard
Goblin Barrel
P.E.K.K.A
Arrows Minions Wizard Electro Wizard
Bandit
Arrows Minions Wizard Electro Wizard
Electro Wizard
Minions Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Minions Bandit Electro Wizard
Minions Electro Wizard Arrows Wizard
Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Minions
Bandit Electro Wizard
Minions Electro Wizard Arrows Wizard Bandit
Arrows Minions Wizard Electro Wizard
P.E.K.K.A Minions Wizard Bandit Electro Wizard
Wizard Arrows Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Minions P.E.K.K.A Electro Wizard
Arrows Minions Wizard Bandit Electro Wizard
Arrows Wizard Minions Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Minions P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard
P.E.K.K.A Bandit Minions Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Wizard Minions Electro Wizard
P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Bandit
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Minions P.E.K.K.A
Arrows Minions Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Minions Electro Wizard
Arrows Wizard Bandit Electro Wizard
Arrows Wizard
Bandit
Arrows Minions Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Minions
Arrows Wizard Bandit Electro Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard Electro Wizard
Electro Wizard Minions Wizard
Arrows Wizard Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Minions Bandit
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Minions Electro Wizard
Electro Wizard
Bandit Electro Wizard

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