My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Battle Ram Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Bomber Archers Battle Ram Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Bomber Archers Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Archers Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Bomber Archers Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Archers Goblin Barrel Skeleton Army Witch
Arrows
Bomber Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Archers Battle Ram Goblin Barrel Skeleton Army Baby Dragon Witch
Fireball
Bomber Archers Battle Ram Goblin Barrel Skeleton Army Baby Dragon Witch
Poison
Bomber Archers Skeleton Army Witch
Lightning
Battle Ram Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Archers Goblin Barrel Skeleton Army Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Archers Goblin Barrel

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Barbarian Barrel Baby Dragon
Archers
Battle Ram Barbarian Barrel Baby Dragon
Battle Ram
Bomber Archers Barbarian Barrel Goblin Barrel Baby Dragon Witch
Barbarian Barrel
Bomber Archers Battle Ram Goblin Barrel Baby Dragon
Goblin Barrel
Battle Ram Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Archers Battle Ram Barbarian Barrel Goblin Barrel Witch
Witch
Battle Ram Baby Dragon

Defense Synergies 1 7

Bomber
Barbarian Barrel
Archers
Barbarian Barrel Skeleton Army Baby Dragon Witch
Battle Ram
Barbarian Barrel
Archers Bomber Baby Dragon Witch
Goblin Barrel
Skeleton Army
Archers
Baby Dragon
Archers Barbarian Barrel Witch
Witch
Archers Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Barbarian Barrel Baby Dragon
Skeleton Army Bomber Witch
Skeleton Army Witch Bomber Archers
Skeleton Army Witch Bomber
Bomber Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bomber Archers Baby Dragon
Archers Baby Dragon Witch
Barbarian Barrel Baby Dragon
Witch Skeleton Army
Skeleton Army Bomber Archers Barbarian Barrel
Archers Skeleton Army Witch Bomber Barbarian Barrel Baby Dragon
Archers Baby Dragon Witch
Skeleton Army Bomber Witch
Bomber Skeleton Army Barbarian Barrel Baby Dragon Witch
Skeleton Army
Skeleton Army
Bomber Skeleton Army Witch
Bomber Archers Barbarian Barrel Skeleton Army Baby Dragon Witch
Barbarian Barrel Baby Dragon Witch Bomber Archers
Bomber Skeleton Army Archers Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Barbarian Barrel Witch
Bomber Archers Barbarian Barrel Baby Dragon
Skeleton Army Witch
Skeleton Army Barbarian Barrel
Skeleton Army Witch
Archers Baby Dragon Witch
Skeleton Army Archers Witch
Skeleton Army
Barbarian Barrel Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch
Skeleton Army
Skeleton Army Witch
Bomber Archers Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bomber Archers Barbarian Barrel Baby Dragon
Bomber Archers Barbarian Barrel Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber Barbarian Barrel Baby Dragon
Baby Dragon Witch
Bomber Archers Baby Dragon Witch
Barbarian Barrel Baby Dragon
Barbarian Barrel
Archers Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Bomber Barbarian Barrel Baby Dragon Witch
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber
Bomber Archers Barbarian Barrel Baby Dragon
Bomber Barbarian Barrel Baby Dragon Witch
Baby Dragon
Barbarian Barrel Baby Dragon
Bomber Barbarian Barrel Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch
Baby Dragon Witch
Barbarian Barrel Baby Dragon
Archers Baby Dragon Witch
Witch
Bomber
Archers Barbarian Barrel Skeleton Army Witch
Archers Baby Dragon Witch
Barbarian Barrel
Baby Dragon
Bomber Baby Dragon
Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch

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