My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers
Giant Snowball
Bats Hog Rider Zappies Wall Breakers
Zap
Bats Firecracker Zappies Wall Breakers
Barbarian Barrel
Knight Firecracker Valkyrie Zappies Wall Breakers
The Log
Firecracker Hog Rider Zappies Wall Breakers
Earthquake
Firecracker Hog Rider Zappies
Arrows
Bats Firecracker Zappies Wall Breakers
Royal Delivery
Bats Knight Firecracker Valkyrie Hog Rider Zappies Wall Breakers
Fireball
Firecracker Hog Rider Zappies Wall Breakers
Poison
Bats Firecracker Zappies
Lightning
Knight Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Firecracker Valkyrie Hog Rider Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Firecracker Wall Breakers
Arrows
Hog Rider Knight Wall Breakers
Knight
Bats Firecracker Hog Rider Wall Breakers Arrows Zappies
Firecracker
Knight Hog Rider Bats Valkyrie Zappies Wall Breakers
Valkyrie
Bats Hog Rider Firecracker Zappies Wall Breakers
Hog Rider
Bats Arrows Knight Firecracker Valkyrie Zappies
Zappies
Knight Firecracker Valkyrie Hog Rider Wall Breakers
Wall Breakers
Knight Bats Arrows Firecracker Valkyrie Zappies

Defense Synergies 3 8

Bats
Knight Firecracker Valkyrie Zappies
Arrows
Knight Valkyrie
Knight
Bats Firecracker Arrows Zappies
Firecracker
Knight Valkyrie Bats Zappies
Valkyrie
Firecracker Bats Arrows Zappies
Hog Rider
Zappies
Bats Knight Firecracker Valkyrie
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Zappies
Bats Knight Firecracker Valkyrie Zappies
Bats Knight Valkyrie Zappies
Bats Knight Firecracker Valkyrie Zappies
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie Zappies
Bats Arrows Firecracker Zappies
Arrows Valkyrie
Zappies
Knight Firecracker Valkyrie Zappies
Bats Valkyrie Arrows Knight Firecracker Zappies
Arrows Bats Firecracker Zappies
Bats Knight Valkyrie Zappies
Valkyrie Bats Arrows Firecracker Zappies
Knight Zappies
Zappies
Bats Arrows Knight Firecracker Valkyrie Zappies
Arrows Bats Knight Firecracker Valkyrie Zappies
Arrows Valkyrie Bats Knight Firecracker Zappies
Zappies
Valkyrie Bats Arrows Knight Firecracker Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zappies
Arrows Knight Firecracker Valkyrie
Zappies Bats Knight Valkyrie
Valkyrie Bats Knight Zappies
Knight Valkyrie Zappies
Arrows Firecracker Bats Zappies
Bats Knight Valkyrie Zappies
Knight Valkyrie Zappies
Bats Knight Firecracker Valkyrie Zappies
Zappies
Bats Knight Valkyrie Zappies
Arrows Valkyrie
Knight Valkyrie Zappies
Firecracker Valkyrie Zappies
Zappies Bats Knight Firecracker Valkyrie
Bats Arrows Valkyrie Firecracker Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Zappies
Arrows
Arrows Firecracker Zappies
Arrows Firecracker
Bats Zappies
Arrows Firecracker Zappies
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Zappies
Firecracker Bats Zappies
Firecracker

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