My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Tesla Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Void Tesla Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Void

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton
Tesla
Hog Rider
Bats The Log Wizard Void Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Skeleton Army
Void
Hog Rider
Giant Skeleton
Bats Hog Rider Wizard The Log
The Log
Hog Rider Giant Skeleton

Defense Synergies 1 11

Bats
Tesla Giant Skeleton The Log
Tesla
The Log Bats Wizard Skeleton Army
Hog Rider
Wizard
Tesla Skeleton Army Giant Skeleton The Log
Skeleton Army
Tesla Wizard Giant Skeleton The Log
Void
Giant Skeleton
Bats Wizard Skeleton Army The Log
The Log
Tesla Bats Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Void The Log
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army Bats Void Giant Skeleton
Tesla Skeleton Army Bats
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bats Tesla
Bats Tesla Wizard Void
Tesla Void Giant Skeleton The Log
Tesla Skeleton Army
Skeleton Army Tesla Giant Skeleton
Bats Skeleton Army Tesla Wizard Giant Skeleton The Log
Tesla Bats Wizard
Tesla Skeleton Army Bats Wizard Giant Skeleton The Log
Wizard Skeleton Army Bats Tesla The Log
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Wizard Bats Skeleton Army
Tesla Bats Wizard Skeleton Army The Log
Wizard The Log Bats Tesla Giant Skeleton
Tesla
Wizard Skeleton Army Bats Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Void Giant Skeleton
Void Tesla Wizard The Log
Skeleton Army Giant Skeleton Bats The Log
Skeleton Army Giant Skeleton Bats Tesla The Log
Giant Skeleton Tesla Skeleton Army
Wizard Bats Tesla
Skeleton Army Bats Tesla Void Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Void Giant Skeleton Bats Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla Giant Skeleton
Skeleton Army Void Giant Skeleton The Log
Skeleton Army Giant Skeleton Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Bats Giant Skeleton The Log
Bats Tesla Wizard Giant Skeleton The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton The Log
Void The Log
Void Giant Skeleton The Log
Void Giant Skeleton The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
Void The Log Wizard
Bats Void
Void Wizard The Log
Void Wizard
Void The Log
Void
The Log
Wizard The Log
Wizard The Log
Bats
Void Wizard The Log
Wizard The Log
Void Giant Skeleton The Log
Wizard Void
Void The Log
Void The Log
The Log Wizard
Void The Log Wizard
Void Wizard The Log
Void The Log
Bats Wizard
Bats Wizard Void
Void
Void Wizard The Log
Void
Giant Skeleton
Wizard The Log
Bats Skeleton Army Void
Wizard
The Log
Void Wizard
The Log Wizard
Void Giant Skeleton
Bats Giant Skeleton The Log
Bats Void
Void Giant Skeleton The Log

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