My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Battle Ram Goblin Barrel Witch
Zap
Skeletons Goblin Gang Battle Ram Goblin Barrel Witch
Barbarian Barrel
Skeletons Goblin Gang Battle Ram Goblin Barrel Witch
The Log
Skeletons Goblin Gang Battle Ram Goblin Barrel Witch
Earthquake
Skeletons Goblin Gang Goblin Barrel Witch
Arrows
Skeletons Goblin Gang Goblin Barrel Witch
Royal Delivery
Skeletons Goblin Gang Battle Ram Goblin Barrel Witch P.E.K.K.A
Fireball
Goblin Gang Battle Ram Goblin Barrel Witch
Poison
Goblin Gang Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Goblin Barrel Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram P.E.K.K.A Witch The Log
Goblin Gang
Goblin Barrel Battle Ram P.E.K.K.A
Battle Ram
Zap The Log Goblin Gang Goblin Barrel Witch P.E.K.K.A
Goblin Barrel
Goblin Gang Battle Ram P.E.K.K.A
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Battle Ram Goblin Barrel Witch The Log
The Log
Battle Ram Zap P.E.K.K.A

Defense Synergies 1 11

Skeletons
Zap Witch P.E.K.K.A The Log
Zap
Skeletons Goblin Gang Witch P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Battle Ram
Goblin Barrel
Witch
Skeletons Zap The Log
P.E.K.K.A
The Log Skeletons Zap Goblin Gang
The Log
P.E.K.K.A Skeletons Zap Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Skeletons Zap Goblin Gang Witch The Log
Goblin Gang Witch P.E.K.K.A Skeletons
Witch P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Skeletons Zap
Zap Goblin Gang Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons
Goblin Gang Witch Skeletons Zap The Log
Zap Goblin Gang Witch
P.E.K.K.A Skeletons Zap Goblin Gang Witch The Log
Zap Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Skeletons Goblin Gang Witch P.E.K.K.A
Zap Goblin Gang Witch The Log
Zap Witch The Log
P.E.K.K.A
Goblin Gang Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Witch P.E.K.K.A
Zap Goblin Gang The Log
Goblin Gang P.E.K.K.A Skeletons Zap Witch The Log
Goblin Gang P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Goblin Gang Witch
Skeletons Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Skeletons Witch
P.E.K.K.A
Zap P.E.K.K.A Skeletons Witch The Log
Witch P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Goblin Gang Witch
Witch
Goblin Gang Witch Skeletons Zap P.E.K.K.A The Log
Zap Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Witch
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Goblin Gang Witch
Zap Witch
The Log
Goblin Gang
The Log Zap
Zap
P.E.K.K.A
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log

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