My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Electro Wizard Magic Archer
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Spirit Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Ice Spirit Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Ice Spirit Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Defense Synergies 2 18

Skeletons
Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Spirit
Skeletons Electro Wizard
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker
Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Ice Spirit Electro Wizard Skeletons Firecracker Magic Archer
Electro Wizard
Mini P.E.K.K.A Skeletons Electro Spirit Ice Spirit Firecracker Magic Archer Mega Knight
Magic Archer
Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Ice Spirit Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Ice Spirit Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Firecracker Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Electro Spirit Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Electro Spirit Ice Spirit Firecracker Magic Archer
Electro Spirit Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Skeletons Electro Spirit Firecracker Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Skeletons Ice Spirit Electro Wizard
Mega Knight Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Mega Knight
Ice Spirit Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Firecracker Mini P.E.K.K.A Electro Wizard
Ice Spirit Mega Knight Electro Spirit Firecracker Electro Wizard Magic Archer
Electro Spirit Ice Spirit Firecracker Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard
Skeletons Mini P.E.K.K.A Mega Knight
Firecracker Skeletons Electro Spirit Ice Spirit Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Skeletons Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Magic Archer
Skeletons
Mega Knight Mini P.E.K.K.A
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Magic Archer Mega Knight
Electro Wizard Skeletons Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Magic Archer
Mega Knight Electro Spirit Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Electro Wizard Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Electro Spirit Ice Spirit Magic Archer
Firecracker Magic Archer
Ice Spirit Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Electro Spirit Ice Spirit Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Electro Spirit Ice Spirit Firecracker
Mini P.E.K.K.A
Magic Archer Mega Knight
Electro Spirit Ice Spirit Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Electro Spirit Ice Spirit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Electro Spirit Ice Spirit Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight

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