My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Wall Breakers
Giant Snowball
Skeletons Bats Wall Breakers Princess
Zap
Skeletons Bats Wall Breakers Princess
Barbarian Barrel
Skeletons Tesla Elite Barbarians Wall Breakers Princess
The Log
Skeletons Elite Barbarians Wall Breakers Princess
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Wall Breakers Princess
Royal Delivery
Skeletons Bats Elite Barbarians Wall Breakers Princess
Fireball
Tesla Elite Barbarians Wall Breakers Princess
Poison
Bats Princess
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Princess Tesla Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Elite Barbarians Wall Breakers
Tesla
Elite Barbarians
Bats The Log Mega Knight
Wall Breakers
Bats The Log Princess Mega Knight
The Log
Elite Barbarians Wall Breakers Princess Mega Knight
Princess
Wall Breakers The Log Mega Knight
Mega Knight
Bats Elite Barbarians Wall Breakers The Log Princess

Defense Synergies 2 13

Skeletons
Tesla Bats Elite Barbarians The Log Princess
Bats
Skeletons Tesla The Log Mega Knight
Tesla
Skeletons The Log Bats Princess
Elite Barbarians
Skeletons The Log Mega Knight
Wall Breakers
The Log
Tesla Skeletons Bats Elite Barbarians Princess Mega Knight
Princess
Skeletons Tesla The Log Mega Knight
Mega Knight
Bats Elite Barbarians The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Elite Barbarians Skeletons Bats Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats Elite Barbarians
Tesla Elite Barbarians Skeletons Bats Mega Knight
Elite Barbarians The Log Princess Mega Knight
The Log Skeletons Bats Tesla Mega Knight
Bats Tesla Princess
Tesla The Log Mega Knight
Tesla Skeletons Elite Barbarians Princess
Elite Barbarians Skeletons Tesla Mega Knight
Bats Skeletons Tesla The Log Princess Mega Knight
Tesla Bats Princess
Tesla Mega Knight Skeletons Bats Elite Barbarians The Log
Mega Knight Bats Tesla The Log Princess
Elite Barbarians Tesla Mega Knight
Tesla Elite Barbarians The Log Mega Knight
Tesla Mega Knight Skeletons Bats Elite Barbarians
Tesla Mega Knight Bats Elite Barbarians The Log
The Log Bats Tesla Princess Mega Knight
Tesla Elite Barbarians
Mega Knight Bats Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Bats Elite Barbarians The Log
Mega Knight Bats Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians Mega Knight
Skeletons Bats Tesla Princess
Skeletons Bats Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians
Mega Knight Skeletons Bats Elite Barbarians The Log
Skeletons Tesla
Mega Knight Bats Tesla Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Skeletons Tesla
Tesla Princess Mega Knight
Tesla Elite Barbarians Skeletons Bats The Log
Bats Mega Knight Tesla Elite Barbarians The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
The Log Mega Knight
Bats Princess
The Log Princess
The Log Princess
The Log
Bats Elite Barbarians
The Log Princess
Princess
Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians The Log
The Log Princess
The Log Princess Mega Knight
Bats
The Log Princess Mega Knight
The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Princess Mega Knight
The Log Princess
The Log Princess Mega Knight
The Log
Elite Barbarians Bats Princess
Bats
Elite Barbarians
The Log Mega Knight
Princess
Mega Knight
The Log Princess
Bats Princess
Princess
The Log
Princess Mega Knight
The Log Princess
Elite Barbarians Mega Knight
Bats Elite Barbarians The Log Princess
Bats Princess
The Log Princess Mega Knight

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