My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Graveyard Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Witch
Zap
Battle Ram Skeleton Army Witch
Barbarian Barrel
Battle Ram Skeleton Army Witch Magic Archer
The Log
Battle Ram Skeleton Army Witch
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Battle Ram Skeleton Army Witch P.E.K.K.A Magic Archer
Fireball
Battle Ram Elixir Collector Skeleton Army Witch Magic Archer
Poison
Elixir Collector Skeleton Army Witch Magic Archer
Lightning
Battle Ram Elixir Collector Witch Magic Archer
Rocket
Elixir Collector Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Battle Ram Freeze Magic Archer Witch Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Battle Ram Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Freeze Witch Magic Archer
Battle Ram
Zap Magic Archer Freeze Witch P.E.K.K.A
Elixir Collector
Skeleton Army
Freeze
Zap Battle Ram
Witch
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Battle Ram Witch
Magic Archer
Battle Ram P.E.K.K.A Zap

Defense Synergies 0 6

Zap
Skeleton Army Witch P.E.K.K.A Magic Archer
Battle Ram
Elixir Collector
Skeleton Army
Zap Freeze Magic Archer
Freeze
Skeleton Army
Witch
Zap
P.E.K.K.A
Zap
Magic Archer
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army Witch P.E.K.K.A Freeze
Skeleton Army Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Magic Archer
Zap Freeze Witch Magic Archer
Zap P.E.K.K.A Magic Archer
Witch P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Witch Zap Freeze Magic Archer
Zap Witch Magic Archer
Skeleton Army P.E.K.K.A Zap Freeze Witch
Skeleton Army Zap Freeze Witch P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army Zap Freeze P.E.K.K.A
Skeleton Army Witch P.E.K.K.A
Zap Skeleton Army Witch Magic Archer
Zap Freeze Witch Magic Archer
P.E.K.K.A
Skeleton Army Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A
Zap Magic Archer
Skeleton Army P.E.K.K.A Zap Witch
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Witch
Zap Freeze Witch Magic Archer
Skeleton Army P.E.K.K.A Witch
P.E.K.K.A Skeleton Army
Zap Freeze P.E.K.K.A Skeleton Army Witch Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch Magic Archer
Skeleton Army Witch Zap Freeze P.E.K.K.A Magic Archer
Zap Freeze Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Zap Magic Archer
Magic Archer
Freeze
Zap Magic Archer
Zap Freeze Witch Magic Archer
Witch Magic Archer
Zap Freeze Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Freeze
Zap Magic Archer
Zap Witch Magic Archer
Magic Archer
Zap
Zap Freeze Witch Magic Archer
Witch
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Magic Archer
Zap Witch Magic Archer
Zap Freeze Witch
Zap Magic Archer
Zap Freeze Magic Archer
P.E.K.K.A
Magic Archer
Zap Skeleton Army Freeze Witch Magic Archer
Zap Witch Magic Archer
Freeze
Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Freeze Witch Magic Archer
Zap Witch Magic Archer
Zap Freeze Witch Magic Archer

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