My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Battle Ram
Giant Snowball
Skeletons Goblins Bomber Bats Battle Ram
Zap
Skeletons Goblins Bomber Bats Firecracker Battle Ram
Barbarian Barrel
Skeletons Goblins Bomber Knight Firecracker Battle Ram
The Log
Skeletons Goblins Bomber Firecracker Battle Ram
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Goblins Bomber Bats Firecracker
Royal Delivery
Skeletons Goblins Bomber Bats Knight Firecracker Battle Ram
Fireball
Bomber Firecracker Battle Ram
Poison
Bomber Bats Firecracker
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bomber Bats The Log Knight Firecracker Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bomber Bats

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Battle Ram
Bomber
Bats Knight Battle Ram
Bats
Knight Bomber Firecracker Battle Ram
Knight
Bats Firecracker Battle Ram Bomber The Log
Firecracker
Knight Bats Battle Ram
Battle Ram
Knight The Log Goblins Bomber Bats Firecracker
The Log
Battle Ram Knight

Defense Synergies 4 14

Skeletons
Bomber Bats Knight Firecracker The Log
Goblins
Bomber Knight Firecracker The Log
Bomber
Knight Skeletons Goblins Bats The Log
Bats
Knight Skeletons Bomber Firecracker The Log
Knight
Bomber Bats Firecracker Skeletons Goblins The Log
Firecracker
Knight The Log Skeletons Goblins Bats
Battle Ram
The Log
Firecracker Skeletons Goblins Bomber Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker The Log
Skeletons Goblins Bomber Bats Knight Firecracker The Log
Skeletons Goblins Bomber Bats Knight
Skeletons Goblins Bomber Bats Knight Firecracker
Bomber Firecracker The Log
The Log Skeletons Goblins Bomber Bats Firecracker
Bats Firecracker
The Log
Skeletons Goblins
Knight Skeletons Goblins Bomber Firecracker
Goblins Bats Skeletons Bomber Knight Firecracker The Log
Bats Firecracker
Skeletons Bomber Bats Knight The Log
Bomber Goblins Bats Firecracker The Log
Knight
The Log
Skeletons Goblins Bomber Bats Knight Firecracker
Goblins Bomber Bats Knight Firecracker The Log
The Log Bomber Bats Knight Firecracker
Bomber Goblins Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins
Bomber Knight Firecracker The Log
Skeletons Goblins Bats Knight The Log
Bats Knight The Log
Skeletons Knight
Firecracker Skeletons Bats
Skeletons Goblins Bats Knight
Knight
Skeletons Goblins Bats Knight Firecracker The Log
Skeletons
Bats Knight
The Log
Skeletons Knight
Bomber Firecracker
Skeletons Goblins Bomber Bats Knight Firecracker The Log
Bats Bomber Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Bomber Firecracker The Log
Firecracker Bats
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblins Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log
Bomber Bats
Bomber Firecracker The Log
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Bomber
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Bomber The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Knight Firecracker
The Log Bomber Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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