My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Tesla Wizard Magic Archer
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard P.E.K.K.A Magic Archer
Fireball
Minions Tesla Hog Rider Wizard Magic Archer
Poison
Minions Wizard Magic Archer
Lightning
Tesla Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Tesla Fireball Hog Rider Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Tornado Tesla Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Tesla
Fireball
Hog Rider Tornado Magic Archer
Hog Rider
Minions Fireball Wizard Tornado Magic Archer
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Magic Archer Hog Rider
P.E.K.K.A
Tornado Magic Archer Minions Wizard
Magic Archer
Tornado P.E.K.K.A Fireball Hog Rider

Defense Synergies 4 7

Minions
Tesla P.E.K.K.A
Tesla
Minions Fireball Wizard Tornado Magic Archer
Fireball
Tornado Tesla
Hog Rider
Wizard
Tornado Tesla P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Magic Archer Tesla
P.E.K.K.A
Tornado Minions Wizard
Magic Archer
Tornado Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Wizard Magic Archer
P.E.K.K.A Minions Tesla
Tesla Tornado P.E.K.K.A Minions
Tesla P.E.K.K.A Minions
Fireball Tornado P.E.K.K.A
Fireball Tornado Minions Tesla Magic Archer
Minions Tesla Tornado Fireball Wizard Magic Archer
Tesla Fireball P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Minions Tornado
Tornado Tesla
Minions Tesla Fireball Wizard Tornado Magic Archer
Minions Tesla Fireball Wizard Tornado Magic Archer
Tesla P.E.K.K.A Minions Fireball Wizard
Fireball Wizard Minions Tesla Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Tesla
Tornado Tesla Fireball P.E.K.K.A
Tesla Wizard Minions Fireball Tornado P.E.K.K.A
Tesla Fireball Minions Wizard Tornado Magic Archer
Wizard Tornado Minions Tesla Fireball Magic Archer
P.E.K.K.A Tesla Tornado
Wizard Minions Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Tesla Wizard Magic Archer
P.E.K.K.A Minions
P.E.K.K.A Tesla Fireball Tornado
P.E.K.K.A Tesla
Fireball Wizard Minions Tesla Tornado Magic Archer
P.E.K.K.A Minions Tesla Fireball
P.E.K.K.A Tesla
P.E.K.K.A Minions Fireball Tornado Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Fireball Tornado
P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball Magic Archer
Tesla Minions Fireball Tornado P.E.K.K.A Magic Archer
Minions Tesla Fireball Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Minions Tornado Magic Archer
Wizard Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Wizard Tornado
Minions Fireball Tornado
Fireball Wizard Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball Tornado
Minions
Fireball Wizard Magic Archer
Fireball Wizard Tornado Magic Archer
Minions Fireball Magic Archer
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Wizard Tornado Magic Archer
Minions Fireball Wizard
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Minions Fireball Magic Archer
Fireball Wizard Tornado Magic Archer
Fireball
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Tornado
P.E.K.K.A
Minions Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer

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