My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Witch Balloon Lumberjack Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Lumberjack Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider Mighty Miner
Giant Snowball
Witch Balloon Lumberjack Ram Rider Mighty Miner
Zap
Witch Balloon Ram Rider Mighty Miner
Barbarian Barrel
Rascals Wizard Witch Lumberjack
The Log
Rascals Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Wizard Witch Balloon Lumberjack Ram Rider
Fireball
Rascals Wizard Witch Balloon Lumberjack Ram Rider Mighty Miner
Poison
Rascals Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack Ram Rider Mighty Miner
Rocket
Rascals Wizard Witch Balloon Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Lumberjack Mighty Miner Rascals Wizard Witch Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Freeze Lumberjack Mighty Miner Rascals

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Balloon Lumberjack Ram Rider
Wizard
Balloon Lumberjack Ram Rider
Freeze
Balloon
Witch
Lumberjack Ram Rider
Balloon
Freeze Lumberjack Rascals Wizard
Lumberjack
Balloon Rascals Wizard Witch Ram Rider
Ram Rider
Rascals Wizard Witch Lumberjack
Mighty Miner

Defense Synergies 0 6

Rascals
Wizard
Freeze Lumberjack Mighty Miner
Freeze
Wizard Lumberjack
Witch
Lumberjack
Balloon
Lumberjack
Wizard Freeze Witch Ram Rider
Ram Rider
Lumberjack
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Lumberjack Rascals Witch Ram Rider
Witch Lumberjack Ram Rider Rascals Freeze
Witch Lumberjack Rascals Ram Rider
Lumberjack
Freeze Rascals Lumberjack
Ram Rider Rascals Wizard Freeze Witch
Rascals Ram Rider
Witch Mighty Miner Rascals Lumberjack
Rascals Lumberjack
Witch Rascals Wizard Freeze Lumberjack Ram Rider
Rascals Wizard Witch Ram Rider
Lumberjack Rascals Wizard Freeze Witch Ram Rider
Wizard Rascals Freeze Witch Lumberjack
Rascals Lumberjack Ram Rider
Rascals Freeze Lumberjack Ram Rider
Wizard Rascals Witch Lumberjack
Rascals Wizard Witch Lumberjack Ram Rider
Wizard Freeze Witch Rascals Lumberjack Ram Rider
Lumberjack Ram Rider
Rascals Wizard Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Witch
Wizard Lumberjack
Lumberjack Rascals Witch Ram Rider
Lumberjack Rascals Ram Rider
Rascals Witch Lumberjack Ram Rider Mighty Miner
Wizard Rascals Freeze Witch Ram Rider
Rascals Witch Lumberjack Ram Rider
Mighty Miner Rascals Lumberjack
Freeze Witch
Witch
Rascals Witch Lumberjack
Rascals Wizard Witch Lumberjack Ram Rider
Wizard Rascals Witch
Rascals Witch Freeze Lumberjack Mighty Miner
Rascals Wizard Freeze Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze
Ram Rider
Rascals Freeze
Wizard
Wizard Freeze Witch Ram Rider
Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Lumberjack
Wizard Ram Rider
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Wizard
Wizard Witch
Wizard
Freeze Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Wizard Witch
Wizard Freeze Witch
Wizard
Freeze
Mighty Miner
Wizard
Freeze Witch
Wizard Witch Ram Rider
Freeze
Rascals Wizard Lumberjack
Wizard
Rascals Freeze Witch
Witch
Freeze Witch

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