My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Witch Balloon Lumberjack
Zap
Skeleton Army Witch Balloon Prince
Barbarian Barrel
Knight Tesla Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Prince Lumberjack
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Skeleton Army Witch Balloon Prince Lumberjack
Fireball
Tesla Skeleton Army Witch Balloon Lumberjack
Poison
Skeleton Army Witch Balloon
Lightning
Knight Tesla Witch Balloon Prince Lumberjack
Rocket
Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Tesla Lumberjack Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Prince Lumberjack
Knight
Balloon Arrows Witch Prince Lumberjack
Tesla
Skeleton Army
Witch
Knight Prince Lumberjack
Balloon
Arrows Knight Lumberjack
Prince
Arrows Knight Witch Lumberjack
Lumberjack
Balloon Arrows Knight Witch Prince

Defense Synergies 1 13

Arrows
Knight Tesla Prince Lumberjack
Knight
Tesla Arrows Skeleton Army Witch Lumberjack
Tesla
Knight Arrows Skeleton Army Prince
Skeleton Army
Knight Tesla Prince Lumberjack
Witch
Knight Prince Lumberjack
Balloon
Prince
Arrows Tesla Skeleton Army Witch
Lumberjack
Arrows Knight Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Skeleton Army Lumberjack Knight Tesla Witch Prince
Tesla Skeleton Army Witch Prince Lumberjack Knight
Tesla Skeleton Army Witch Prince Lumberjack Knight
Arrows Skeleton Army Prince Lumberjack
Arrows Skeleton Army Tesla Lumberjack
Tesla Arrows Witch
Arrows Tesla
Tesla Witch Skeleton Army Prince Lumberjack
Knight Skeleton Army Tesla Prince Lumberjack
Skeleton Army Witch Arrows Knight Tesla Lumberjack
Arrows Tesla Witch
Tesla Skeleton Army Prince Lumberjack Knight Witch
Skeleton Army Arrows Tesla Witch Prince Lumberjack
Skeleton Army Knight Tesla Prince Lumberjack
Skeleton Army Tesla Prince Lumberjack
Tesla Arrows Knight Skeleton Army Witch Prince Lumberjack
Arrows Tesla Knight Skeleton Army Witch Prince Lumberjack
Arrows Witch Knight Tesla Lumberjack
Tesla Prince Lumberjack
Skeleton Army Arrows Knight Tesla Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Tesla Witch Prince
Arrows Knight Tesla Prince Lumberjack
Skeleton Army Lumberjack Knight Witch Prince
Skeleton Army Prince Lumberjack Knight Tesla
Knight Tesla Skeleton Army Witch Prince Lumberjack
Arrows Tesla Witch
Skeleton Army Prince Knight Tesla Witch Lumberjack
Knight Tesla Skeleton Army Prince Lumberjack
Knight Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Knight Tesla Witch Prince Lumberjack
Skeleton Army Arrows Prince
Skeleton Army Prince Knight Tesla Witch Lumberjack
Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Knight Prince Lumberjack
Arrows Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Prince Lumberjack
Arrows Knight Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Arrows Prince
Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Witch
Arrows
Arrows
Prince
Arrows
Skeleton Army Witch Prince
Arrows Witch
Arrows
Knight Prince Lumberjack
Arrows
Arrows
Prince
Witch
Witch
Witch Prince

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