My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Wall Breakers Witch
Zap
Royal Giant Wall Breakers Witch
Barbarian Barrel
Knight Bomb Tower Wall Breakers Witch
The Log
Royal Giant Wall Breakers Witch
Earthquake
Bomb Tower Witch
Arrows
Wall Breakers Witch
Royal Delivery
Knight Wall Breakers Witch
Fireball
Bomb Tower Wall Breakers Witch
Poison
Bomb Tower Witch
Lightning
Knight Bomb Tower Witch Archer Queen
Rocket
Bomb Tower Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Earthquake Bomb Tower Witch Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Earthquake Wall Breakers
Knight
Wall Breakers Arrows Earthquake Witch Archer Queen
Royal Giant
Arrows Earthquake Witch
Earthquake
Royal Giant Arrows Knight Wall Breakers
Bomb Tower
Wall Breakers
Knight Arrows Earthquake
Witch
Knight Royal Giant
Archer Queen
Knight

Defense Synergies 2 5

Arrows
Knight Bomb Tower
Knight
Bomb Tower Archer Queen Arrows Earthquake Witch
Royal Giant
Earthquake
Knight Bomb Tower
Bomb Tower
Knight Arrows Earthquake
Wall Breakers
Witch
Knight
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight
Bomb Tower Knight Witch
Bomb Tower Witch Knight
Bomb Tower Witch Knight
Arrows Earthquake Bomb Tower
Arrows Earthquake Bomb Tower
Arrows Bomb Tower Witch
Earthquake Arrows Bomb Tower
Witch Bomb Tower Archer Queen
Knight
Witch Arrows Knight Earthquake Bomb Tower
Arrows Witch
Bomb Tower Knight Earthquake Witch
Bomb Tower Arrows Earthquake Witch
Knight Bomb Tower
Bomb Tower
Bomb Tower Arrows Knight Witch
Arrows Bomb Tower Knight Witch
Arrows Earthquake Bomb Tower Witch Knight
Bomb Tower
Arrows Knight Earthquake Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Bomb Tower
Knight Bomb Tower Witch
Knight
Knight Witch
Arrows Bomb Tower Witch
Knight Bomb Tower Witch
Knight Bomb Tower
Knight Bomb Tower Witch
Witch
Knight Bomb Tower Witch
Arrows Archer Queen
Knight Bomb Tower Witch
Bomb Tower Witch
Witch Knight Bomb Tower Archer Queen
Arrows Earthquake Bomb Tower Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows
Earthquake Arrows
Earthquake Arrows Knight
Arrows Earthquake
Arrows Witch
Arrows Earthquake Witch
Arrows Earthquake
Arrows
Arrows Knight Earthquake
Arrows Archer Queen
Earthquake Knight
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Witch
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake
Arrows Earthquake Witch
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Witch
Witch
Arrows Earthquake Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Witch
Arrows Witch Archer Queen
Arrows
Knight
Arrows Earthquake
Arrows Archer Queen
Archer Queen
Witch Archer Queen
Witch Archer Queen
Witch Archer Queen

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