My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Inferno Dragon
Giant Snowball
Skeletons Bats Dart Goblin Inferno Dragon
Zap
Skeletons Bats Dart Goblin Prince Inferno Dragon
Barbarian Barrel
Skeletons Knight Dart Goblin
The Log
Skeletons Dart Goblin Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Knight Dart Goblin Prince Inferno Dragon
Fireball
Dart Goblin Inferno Dragon
Poison
Bats Dart Goblin
Lightning
Knight Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Dart Goblin Earthquake Poison Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Prince Inferno Dragon
Knight
Bats Dart Goblin Earthquake Poison Prince
Dart Goblin
Knight Prince
Earthquake
Knight Prince
Poison
Knight Prince
Prince
Bats Knight Dart Goblin Earthquake Poison
Inferno Dragon
Bats

Defense Synergies 3 14

Skeletons
Dart Goblin Bats Knight Earthquake Poison Prince Inferno Dragon
Bats
Knight Skeletons Dart Goblin Earthquake Prince Inferno Dragon
Knight
Bats Dart Goblin Skeletons Earthquake Poison
Dart Goblin
Skeletons Knight Bats Prince Inferno Dragon
Earthquake
Skeletons Bats Knight
Poison
Skeletons Knight
Prince
Skeletons Bats Dart Goblin
Inferno Dragon
Skeletons Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin
Inferno Dragon Skeletons Bats Knight Dart Goblin Prince
Prince Skeletons Bats Knight Dart Goblin Inferno Dragon
Prince Inferno Dragon Skeletons Bats Knight Dart Goblin
Earthquake Poison Prince
Skeletons Bats Dart Goblin Earthquake
Bats Dart Goblin Inferno Dragon Poison
Earthquake Dart Goblin Poison
Inferno Dragon Skeletons Prince
Knight Skeletons Dart Goblin Prince
Bats Dart Goblin Poison Skeletons Knight Earthquake
Inferno Dragon Bats Dart Goblin Poison
Prince Skeletons Bats Knight Earthquake
Bats Dart Goblin Earthquake Poison Prince
Inferno Dragon Knight Prince
Prince Inferno Dragon
Skeletons Bats Knight Poison Prince
Bats Knight Dart Goblin Prince
Earthquake Poison Bats Knight Dart Goblin Inferno Dragon
Dart Goblin Prince Inferno Dragon
Bats Knight Dart Goblin Earthquake Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Prince
Poison Knight Prince Inferno Dragon
Skeletons Bats Knight Prince
Prince Bats Knight
Skeletons Knight Prince Inferno Dragon
Poison Skeletons Bats Dart Goblin
Prince Skeletons Bats Knight Dart Goblin
Knight Prince Inferno Dragon
Skeletons Bats Knight Poison Prince Inferno Dragon
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Bats Knight Dart Goblin Prince
Poison Prince
Prince Skeletons Knight
Dart Goblin
Skeletons Bats Knight Dart Goblin Poison Prince Inferno Dragon
Bats Poison Dart Goblin Earthquake Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Knight Dart Goblin
Poison Dart Goblin
Earthquake Dart Goblin Poison
Earthquake Knight Dart Goblin Poison Prince
Poison Earthquake
Poison Bats Dart Goblin
Dart Goblin Earthquake Poison
Earthquake Poison Dart Goblin
Poison Dart Goblin
Bats Poison Prince
Poison Knight Dart Goblin Earthquake Prince
Poison Dart Goblin
Earthquake Poison Knight Dart Goblin
Earthquake Dart Goblin Poison
Earthquake Dart Goblin Poison Prince
Earthquake Dart Goblin Poison
Earthquake Dart Goblin Poison
Earthquake Poison
Bats
Dart Goblin Earthquake Poison Prince
Dart Goblin Earthquake Poison
Earthquake Poison Prince
Poison
Prince
Earthquake Poison
Earthquake Poison
Inferno Dragon
Poison Dart Goblin Earthquake
Poison Prince
Poison Dart Goblin
Poison Bats Dart Goblin
Bats Dart Goblin Poison
Poison Dart Goblin Earthquake
Poison
Prince
Earthquake Poison
Earthquake Bats Dart Goblin Prince
Poison Dart Goblin
Poison Knight Dart Goblin Prince
Dart Goblin Earthquake Poison
Poison
Dart Goblin Prince
Bats Dart Goblin Poison
Bats Dart Goblin Poison
Poison Dart Goblin Prince

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