My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Princess Inferno Dragon Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Tesla Zappies Ice Wizard
The Log
Zappies
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Zappies Electro Dragon Ice Wizard
Fireball
Tesla Zappies Electro Dragon Ice Wizard
Poison
Zappies Electro Dragon Ice Wizard
Lightning
Tesla Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Tesla Zappies Freeze Electro Dragon Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Tesla Zappies

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Zappies
Electro Dragon
Tornado
Electro Giant Freeze Electro Dragon Ice Wizard
Freeze
Tornado
Electro Dragon
Zappies Tornado Ice Wizard
Lightning
Electro Giant
Electro Giant
Tornado Lightning
Ice Wizard
Tornado Electro Dragon

Defense Synergies 1 8

Tesla
Zappies Tornado
Zappies
Tesla Tornado Electro Giant
Tornado
Ice Wizard Tesla Zappies Electro Dragon Electro Giant
Freeze
Electro Dragon
Tornado Ice Wizard
Lightning
Electro Giant
Zappies Tornado Ice Wizard
Ice Wizard
Tornado Electro Dragon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Zappies Electro Dragon
Tesla Zappies Electro Dragon Ice Wizard
Tesla Tornado Zappies Freeze Electro Dragon Lightning Ice Wizard
Tesla Zappies Electro Dragon Ice Wizard
Lightning Tornado
Tornado Freeze Tesla Zappies Electro Dragon Ice Wizard
Tesla Tornado Lightning Zappies Freeze Electro Dragon Ice Wizard
Lightning Tesla Electro Dragon Electro Giant
Tesla Zappies Tornado Ice Wizard
Tornado Tesla Zappies Ice Wizard
Ice Wizard Tesla Zappies Tornado Freeze Electro Dragon Electro Giant
Tesla Zappies Tornado Electro Dragon Ice Wizard
Tesla Zappies Freeze Electro Dragon Lightning Ice Wizard
Tesla Zappies Tornado Freeze Electro Dragon
Tesla Zappies
Tornado Tesla Zappies Freeze Lightning Electro Giant
Tesla Zappies Tornado Electro Dragon
Tesla Zappies Tornado Electro Dragon Ice Wizard
Tornado Freeze Tesla Zappies Electro Dragon Ice Wizard
Tesla Zappies Tornado
Tesla Zappies Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Giant
Tesla Electro Dragon Lightning
Zappies Electro Dragon Lightning
Lightning Tesla Zappies Tornado
Tesla Zappies
Electro Giant Tesla Zappies Tornado Freeze Electro Dragon Ice Wizard
Tesla Zappies Lightning Ice Wizard
Tesla Zappies
Freeze Electro Dragon Lightning Zappies Tornado
Tesla Zappies
Tesla Zappies Electro Dragon
Lightning Tornado Electro Giant
Lightning Tesla Zappies
Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Tornado Freeze Lightning
Tesla Zappies Freeze Electro Dragon Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze Electro Dragon
Tornado Electro Dragon Ice Wizard
Lightning Electro Dragon
Lightning Freeze
Electro Giant Tornado Freeze Electro Dragon Ice Wizard
Tornado
Tornado Freeze Electro Dragon Lightning Ice Wizard
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Freeze Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado Freeze
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon Electro Giant
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Freeze Electro Giant Electro Dragon Ice Wizard
Tornado Electro Dragon Lightning Ice Wizard
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Tornado Electro Dragon Electro Giant Ice Wizard
Electro Dragon Lightning Zappies Freeze Electro Giant
Lightning
Lightning Electro Dragon
Lightning Zappies Freeze Electro Dragon
Lightning
Lightning Zappies Freeze Electro Dragon
Lightning Zappies Tornado Electro Dragon Ice Wizard
Freeze
Lightning Electro Dragon
Electro Dragon Lightning
Lightning Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Zappies Tornado Freeze Lightning
Zappies Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Freeze Electro Giant

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