My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Electro Spirit Fire Spirit Witch Executioner
The Log
Electro Spirit Fire Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Electro Spirit Fire Spirit Witch
Royal Delivery
Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Healer Witch Executioner
Fireball
Battle Healer Witch Executioner
Poison
Battle Healer Witch Executioner
Lightning
Mini P.E.K.K.A Battle Healer Witch Executioner
Rocket
Battle Healer Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Healer Rage Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Rage Mini P.E.K.K.A Battle Healer Witch Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Rage Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Fire Spirit
Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A
Fire Spirit Battle Healer Rage Electro Giant
Battle Healer
Rage Executioner Fire Spirit Mini P.E.K.K.A Witch
Rage
Battle Healer Witch Mini P.E.K.K.A
Witch
Rage Battle Healer
Executioner
Battle Healer
Electro Giant
Electro Spirit Mini P.E.K.K.A

Defense Synergies 0 8

Electro Spirit
Fire Spirit
Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A
Fire Spirit Battle Healer Witch Executioner Electro Giant
Battle Healer
Fire Spirit Mini P.E.K.K.A Witch Executioner
Rage
Witch
Mini P.E.K.K.A Battle Healer
Executioner
Mini P.E.K.K.A Battle Healer
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Mini P.E.K.K.A Battle Healer Witch Executioner
Mini P.E.K.K.A Witch Fire Spirit Executioner
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Battle Healer
Electro Spirit Fire Spirit Executioner
Electro Spirit Fire Spirit Witch Executioner
Electro Spirit Battle Healer Electro Giant
Mini P.E.K.K.A Witch
Fire Spirit Mini P.E.K.K.A Battle Healer
Witch Executioner Electro Spirit Electro Giant
Executioner Witch
Mini P.E.K.K.A Fire Spirit Battle Healer Witch
Fire Spirit Executioner Electro Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A Witch Executioner
Fire Spirit Electro Spirit Battle Healer Witch Executioner
Witch Executioner Electro Spirit Fire Spirit Battle Healer
Mini P.E.K.K.A
Electro Spirit Fire Spirit Mini P.E.K.K.A Battle Healer Witch Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer Witch Electro Giant
Mini P.E.K.K.A Battle Healer Executioner
Mini P.E.K.K.A Battle Healer Witch
Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Battle Healer Witch Executioner
Fire Spirit Executioner Electro Giant Electro Spirit Witch
Mini P.E.K.K.A Battle Healer Witch
Mini P.E.K.K.A Battle Healer
Electro Spirit Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Electro Giant
Mini P.E.K.K.A Witch Executioner
Witch Executioner Electro Giant
Witch Electro Giant Electro Spirit Mini P.E.K.K.A Battle Healer Executioner
Executioner Electro Spirit Mini P.E.K.K.A Battle Healer Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Executioner Fire Spirit
Executioner Electro Giant Electro Spirit Fire Spirit Witch
Fire Spirit Witch Executioner
Fire Spirit Executioner
Fire Spirit Mini P.E.K.K.A
Fire Spirit Executioner
Fire Spirit Executioner
Witch Executioner
Executioner
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Executioner
Fire Spirit Witch Electro Giant
Electro Giant Electro Spirit Fire Spirit Witch Executioner
Witch
Witch Executioner
Witch
Fire Spirit Witch Executioner Electro Giant
Electro Spirit Witch Electro Giant
Mini P.E.K.K.A
Electro Spirit
Electro Spirit Fire Spirit Witch
Fire Spirit Witch Executioner
Mini P.E.K.K.A Executioner
Executioner
Electro Giant
Executioner
Electro Giant Electro Spirit Witch
Witch Executioner
Witch Executioner Electro Giant

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