My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner Bandit Magic Archer Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Bandit Magic Archer Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Bandit
Barbarian Barrel
Goblins Firecracker Executioner Bandit Magic Archer
The Log
Goblins Firecracker Bandit
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Executioner Bandit Magic Archer Boss Bandit
Fireball
Firecracker Executioner Bandit Magic Archer Boss Bandit
Poison
Bats Firecracker Executioner Magic Archer Boss Bandit
Lightning
Executioner Bandit Magic Archer Boss Bandit
Rocket
Executioner Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Firecracker Bandit Magic Archer Executioner Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Firecracker Bandit
Zap
Firecracker Goblins Bats Executioner Bandit Magic Archer
Firecracker
Zap Bats Bandit
Executioner
Zap Bandit
Bandit
Bats Zap Firecracker Executioner Magic Archer
Magic Archer
Zap Bandit
Boss Bandit

Defense Synergies 0 14

Goblins
Zap Firecracker Bandit Magic Archer
Bats
Zap Firecracker Bandit
Zap
Goblins Bats Firecracker Executioner Bandit Magic Archer
Firecracker
Goblins Bats Zap Bandit
Executioner
Zap Bandit
Bandit
Goblins Bats Zap Firecracker Executioner Magic Archer
Magic Archer
Goblins Zap Bandit
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner Magic Archer
Goblins Bats Zap Firecracker Executioner Bandit
Goblins Bats Executioner Bandit
Goblins Bats Firecracker Bandit
Firecracker
Goblins Bats Zap Firecracker Executioner Bandit Magic Archer
Bats Zap Firecracker Executioner Magic Archer
Zap Bandit Magic Archer
Goblins
Goblins Firecracker Bandit
Goblins Bats Executioner Zap Firecracker Bandit Magic Archer
Executioner Bats Zap Firecracker Magic Archer
Bats Zap Bandit
Executioner Goblins Bats Zap Firecracker Magic Archer
Bandit
Zap Bandit
Goblins Bats Firecracker Executioner
Goblins Bats Zap Firecracker Executioner Bandit Magic Archer
Zap Executioner Bats Firecracker Bandit Magic Archer
Goblins Bats Firecracker Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Bandit
Bandit Zap Firecracker Executioner Magic Archer
Bandit Goblins Bats Zap
Bats Zap Bandit
Executioner Bandit
Firecracker Executioner Bats Zap Magic Archer
Goblins Bats Bandit
Zap Goblins Bats Firecracker Bandit Magic Archer
Bats
Zap
Executioner Bandit
Firecracker Executioner Magic Archer
Goblins Bats Zap Firecracker Executioner Magic Archer
Bats Executioner Zap Firecracker Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit
Firecracker Zap Executioner Bandit Magic Archer
Bandit Magic Archer
Firecracker
Executioner Zap Firecracker Magic Archer
Firecracker Executioner Bats Zap Magic Archer
Firecracker Executioner Magic Archer
Zap Firecracker Executioner Magic Archer
Zap Firecracker Bandit
Goblins Bats
Firecracker Zap Bandit Magic Archer
Zap Firecracker Executioner Magic Archer
Firecracker Executioner Bandit Magic Archer
Firecracker Bandit Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Executioner Bandit Magic Archer
Magic Archer Firecracker Executioner Bandit
Bats
Zap Firecracker Executioner Bandit Magic Archer
Zap Firecracker Magic Archer
Magic Archer
Zap
Zap Firecracker Executioner Magic Archer
Firecracker Zap Executioner Bandit Magic Archer
Zap Bandit Magic Archer
Zap Firecracker Bandit Magic Archer
Bats Zap Firecracker Executioner Magic Archer
Zap Bats Firecracker
Zap Bandit Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Zap Bats Bandit Magic Archer
Zap Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Zap Firecracker Executioner Magic Archer
Zap
Firecracker Executioner
Zap Bats Firecracker Magic Archer
Firecracker Bats Zap Executioner Magic Archer
Zap Firecracker Executioner Bandit Magic Archer
Firecracker

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