My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Furnace Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Barbarians Musketeer Furnace Magic Archer
The Log
Barbarians Musketeer Furnace
Earthquake
Barbarians Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Barbarians Musketeer Flying Machine Magic Archer
Fireball
Barbarians Musketeer Flying Machine Furnace Magic Archer
Poison
Barbarians Musketeer Flying Machine Furnace Magic Archer
Lightning
Musketeer Furnace Magic Archer
Rocket
Barbarians Musketeer Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Freeze Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Musketeer Flying Machine Furnace Freeze Magic Archer Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Musketeer Flying Machine Furnace

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Earthquake
Furnace Electro Giant
Musketeer
Flying Machine
Furnace
Furnace
Earthquake Flying Machine
Freeze
Electro Giant
Earthquake
Magic Archer

Defense Synergies 0 6

Barbarians
Furnace
Earthquake
Furnace
Musketeer
Flying Machine Furnace
Flying Machine
Musketeer Furnace
Furnace
Barbarians Earthquake Musketeer Flying Machine Magic Archer
Freeze
Electro Giant
Magic Archer
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Flying Machine Magic Archer
Barbarians Musketeer Flying Machine Furnace
Barbarians Furnace Musketeer Freeze
Barbarians Musketeer Furnace
Barbarians Earthquake
Freeze Earthquake Musketeer Flying Machine Furnace Magic Archer
Musketeer Furnace Flying Machine Freeze Magic Archer
Earthquake Barbarians Musketeer Flying Machine Electro Giant Magic Archer
Barbarians Musketeer Furnace
Barbarians Musketeer
Barbarians Earthquake Musketeer Flying Machine Furnace Freeze Electro Giant Magic Archer
Musketeer Flying Machine Furnace Magic Archer
Barbarians Furnace Earthquake Musketeer Flying Machine Freeze
Barbarians Earthquake Furnace Freeze Magic Archer
Barbarians Furnace
Barbarians Furnace Freeze Electro Giant
Barbarians Musketeer Furnace
Barbarians Musketeer Flying Machine Furnace Magic Archer
Earthquake Furnace Freeze Barbarians Musketeer Flying Machine Magic Archer
Barbarians Musketeer
Barbarians Earthquake Musketeer Flying Machine Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Electro Giant
Musketeer Flying Machine Magic Archer
Barbarians Musketeer Furnace
Barbarians Musketeer
Barbarians Musketeer
Furnace Electro Giant Musketeer Flying Machine Freeze Magic Archer
Barbarians Musketeer Flying Machine Furnace
Barbarians
Freeze Barbarians Flying Machine Magic Archer
Barbarians Musketeer
Barbarians Musketeer Flying Machine
Barbarians Electro Giant
Barbarians
Barbarians Musketeer Flying Machine Furnace Electro Giant Magic Archer
Barbarians Electro Giant Musketeer Flying Machine Furnace Freeze Magic Archer
Barbarians Earthquake Musketeer Flying Machine Freeze Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Musketeer Flying Machine Freeze
Musketeer Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Barbarians Musketeer Flying Machine Freeze
Earthquake Furnace Magic Archer
Electro Giant Musketeer Flying Machine Furnace Freeze Magic Archer
Earthquake Musketeer Flying Machine Furnace Magic Archer
Earthquake Flying Machine Freeze Magic Archer
Flying Machine
Musketeer
Earthquake Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Magic Archer
Earthquake Flying Machine Musketeer Magic Archer
Earthquake Musketeer Flying Machine Freeze Magic Archer
Earthquake Musketeer Flying Machine Furnace Magic Archer
Earthquake Musketeer Flying Machine Furnace Magic Archer
Earthquake Magic Archer Musketeer Flying Machine Furnace
Earthquake Freeze
Earthquake Musketeer Flying Machine Magic Archer
Earthquake Flying Machine Electro Giant Magic Archer
Earthquake Musketeer Magic Archer
Musketeer
Earthquake Barbarians Musketeer Flying Machine
Earthquake Freeze Electro Giant Furnace Magic Archer
Earthquake Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Magic Archer
Musketeer Flying Machine Furnace Electro Giant Magic Archer
Musketeer Flying Machine Freeze Electro Giant
Earthquake Musketeer Magic Archer
Freeze Magic Archer
Earthquake Magic Archer
Earthquake Barbarians Musketeer Flying Machine Freeze Magic Archer
Musketeer Flying Machine Magic Archer
Freeze
Musketeer Flying Machine Magic Archer
Earthquake Musketeer Flying Machine Magic Archer
Electro Giant
Musketeer Flying Machine
Electro Giant Musketeer Flying Machine Freeze Magic Archer
Musketeer Flying Machine Magic Archer
Musketeer Flying Machine Freeze Electro Giant Magic Archer

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