My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Inferno Dragon Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Inferno Dragon
Giant Snowball
Goblin Barrel Guards Inferno Dragon
Zap
Firecracker Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel Guards
The Log
Ice Spirit Firecracker Goblin Barrel Guards
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Ice Spirit Firecracker Goblin Barrel Guards
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Guards Inferno Dragon Boss Bandit
Fireball
Firecracker Goblin Barrel Inferno Dragon Boss Bandit
Poison
Firecracker Guards Boss Bandit
Lightning
Inferno Dragon Boss Bandit
Rocket
Inferno Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Inferno Dragon Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Goblin Barrel Guards Inferno Dragon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Firecracker Guards Inferno Dragon
Zap
Ice Spirit Firecracker Guards The Log
Firecracker
Zap Ice Spirit Goblin Barrel Inferno Dragon
Goblin Barrel
Ice Spirit Firecracker Guards
Guards
Ice Spirit Zap Goblin Barrel The Log
The Log
Zap Guards
Inferno Dragon
Ice Spirit Firecracker
Boss Bandit

Defense Synergies 2 11

Ice Spirit
Zap Firecracker Guards The Log Inferno Dragon
Zap
Ice Spirit Firecracker Guards The Log Inferno Dragon
Firecracker
The Log Ice Spirit Zap Guards
Goblin Barrel
Guards
Ice Spirit Zap Firecracker The Log
The Log
Firecracker Ice Spirit Zap Guards Inferno Dragon
Inferno Dragon
Ice Spirit Zap The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Inferno Dragon Ice Spirit Zap Firecracker The Log
Inferno Dragon
Inferno Dragon Firecracker Guards
Firecracker The Log
The Log Zap Firecracker Guards
Inferno Dragon Ice Spirit Zap Firecracker
Zap The Log
Inferno Dragon
Guards Ice Spirit Firecracker
Guards Zap Firecracker The Log
Inferno Dragon Zap Firecracker
Ice Spirit Zap Guards The Log
Ice Spirit Zap Firecracker Guards The Log
Inferno Dragon
Ice Spirit Zap The Log Inferno Dragon
Firecracker
Ice Spirit Zap Firecracker Guards The Log
Zap The Log Ice Spirit Firecracker Guards Inferno Dragon
Inferno Dragon
Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Firecracker The Log Inferno Dragon
Guards Ice Spirit Zap The Log
Guards Zap The Log
Guards Inferno Dragon
Firecracker Ice Spirit Zap
Guards
Inferno Dragon
Zap Ice Spirit Firecracker The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Zap Guards The Log
Guards
Firecracker
Guards Ice Spirit Zap Firecracker The Log Inferno Dragon
Zap Firecracker The Log Inferno Dragon
Zap
Guards Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker Zap The Log
The Log
Firecracker Guards The Log
Zap Firecracker The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Guards
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit
Inferno Dragon
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Ice Spirit Firecracker Guards
Zap The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit Guards
Zap Firecracker
The Log
Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker Guards The Log
Firecracker Zap
Zap Firecracker The Log
Inferno Dragon
Firecracker

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