My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Princess Inferno Dragon Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Witch
Zap
Witch Prince X-Bow
Barbarian Barrel
Barbarians Wizard Witch X-Bow
The Log
Barbarians Witch Prince X-Bow
Earthquake
Barbarians Witch X-Bow
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Prince
Fireball
Barbarians Wizard Witch X-Bow
Poison
Barbarians Wizard Witch X-Bow
Lightning
Wizard Witch Prince X-Bow
Rocket
Barbarians Wizard Witch Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Freeze Barbarians Wizard Witch Prince X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Freeze Barbarians Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
X-Bow Freeze Mega Knight
Wizard
Prince Mega Knight
Freeze
Fireball
Witch
Prince Mega Knight
Prince
Mega Knight Wizard Witch
X-Bow
Fireball
Mega Knight
Prince Fireball Wizard Witch

Defense Synergies 1 8

Barbarians
Fireball
X-Bow Freeze Mega Knight
Wizard
Freeze Prince Mega Knight
Freeze
Fireball Wizard Mega Knight
Witch
Prince Mega Knight
Prince
Wizard Witch
X-Bow
Fireball
Mega Knight
Fireball Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard X-Bow
Barbarians Witch Prince X-Bow Mega Knight
Barbarians Witch Prince Mega Knight Freeze
Barbarians Witch Prince Mega Knight
Barbarians Fireball Prince X-Bow Mega Knight
Fireball Freeze X-Bow Mega Knight
Fireball Wizard Freeze Witch X-Bow
Barbarians Fireball X-Bow Mega Knight
Barbarians Witch Prince X-Bow
Barbarians Prince Mega Knight
Barbarians Witch Fireball Wizard Freeze X-Bow Mega Knight
Fireball Wizard Witch
Barbarians Prince Mega Knight Fireball Wizard Freeze Witch X-Bow
Fireball Wizard Mega Knight Barbarians Freeze Witch Prince X-Bow
Barbarians Prince X-Bow Mega Knight
Barbarians Fireball Freeze Prince X-Bow Mega Knight
Barbarians Wizard Mega Knight Fireball Witch Prince X-Bow
Fireball Mega Knight Barbarians Wizard Witch Prince X-Bow
Wizard Freeze Witch Barbarians Fireball Mega Knight
Barbarians Prince
Wizard Mega Knight Barbarians Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch Prince X-Bow
Fireball Wizard Prince X-Bow Mega Knight
Barbarians Mega Knight Witch Prince
Prince Mega Knight Barbarians Fireball X-Bow
Barbarians Witch Prince Mega Knight
Fireball Wizard Freeze Witch
Prince Barbarians Fireball Witch
Mega Knight Barbarians Prince
Freeze Mega Knight Barbarians Fireball Witch Prince X-Bow
Witch Barbarians
Mega Knight Barbarians Witch Prince
Mega Knight Barbarians Fireball Prince
Barbarians Prince Mega Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Witch Fireball Freeze Prince X-Bow
Mega Knight Barbarians Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze X-Bow
Fireball X-Bow
Fireball X-Bow
Barbarians Fireball Freeze Prince
Fireball Wizard Mega Knight
Fireball Wizard Freeze Witch
Wizard Witch
Fireball X-Bow Wizard Freeze
Fireball Wizard X-Bow
Fireball Prince X-Bow
Fireball Wizard Prince X-Bow
Fireball Wizard
Fireball
Fireball Freeze X-Bow
Fireball Prince X-Bow
X-Bow Fireball Wizard Witch
Fireball Wizard X-Bow Mega Knight
Fireball Freeze
Fireball Wizard Prince X-Bow Mega Knight
Fireball Wizard Witch X-Bow Mega Knight
Fireball Prince X-Bow Mega Knight
Fireball Wizard
Prince X-Bow
Barbarians Fireball X-Bow
Freeze Fireball Wizard Witch Mega Knight
Witch
Fireball X-Bow Wizard Witch
Fireball Wizard Witch Prince X-Bow Mega Knight
Fireball X-Bow
Fireball Wizard Witch X-Bow
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard X-Bow Mega Knight
Fireball Freeze
Prince Mega Knight
Fireball Wizard
Barbarians Fireball Freeze Witch Prince X-Bow
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard Prince Mega Knight
Fireball Wizard
Fireball
Prince Mega Knight
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Prince X-Bow Mega Knight

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