My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Skeleton Army Witch
Zap
Minions Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Skeleton Army Witch
The Log
Goblin Gang Barbarians Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton Army Witch
Arrows
Minions Goblin Gang Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Barbarians Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minions Goblin Gang Barbarians Hog Rider Skeleton Army Witch
Poison
Minions Goblin Gang Barbarians Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Skeleton Army Valkyrie Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie
Goblin Gang
Hog Rider Valkyrie Mirror
Barbarians
Hog Rider
Valkyrie
Hog Rider Minions Goblin Gang Witch
Hog Rider
Minions Goblin Gang Valkyrie Barbarians Mirror Witch
Mirror
Goblin Gang Hog Rider Skeleton Army
Skeleton Army
Mirror
Witch
Valkyrie Hog Rider

Defense Synergies 2 7

Minions
Valkyrie
Goblin Gang
Barbarians Valkyrie Mirror Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Valkyrie
Minions Goblin Gang Mirror Witch
Hog Rider
Mirror
Skeleton Army Goblin Gang Valkyrie
Skeleton Army
Mirror Goblin Gang Barbarians
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Barbarians Skeleton Army Minions Goblin Gang Valkyrie Witch
Goblin Gang Barbarians Skeleton Army Witch Minions Valkyrie
Barbarians Skeleton Army Witch Minions Goblin Gang Valkyrie
Barbarians Valkyrie Skeleton Army
Goblin Gang Skeleton Army Minions Valkyrie
Minions Goblin Gang Witch
Barbarians Valkyrie
Barbarians Witch Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Valkyrie
Minions Goblin Gang Barbarians Valkyrie Skeleton Army Witch
Minions Goblin Gang Witch
Barbarians Skeleton Army Minions Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Minions Goblin Gang Barbarians Witch
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang
Barbarians Minions Goblin Gang Valkyrie Skeleton Army Witch
Minions Goblin Gang Barbarians Valkyrie Skeleton Army Witch
Valkyrie Witch Minions Barbarians
Barbarians
Goblin Gang Valkyrie Skeleton Army Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army Witch
Goblin Gang Valkyrie
Goblin Gang Barbarians Skeleton Army Minions Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Barbarians
Barbarians Goblin Gang Valkyrie Skeleton Army Witch
Minions Goblin Gang Witch
Goblin Gang Skeleton Army Minions Barbarians Valkyrie Witch
Barbarians Valkyrie Skeleton Army
Minions Barbarians Valkyrie Skeleton Army Witch
Witch Goblin Gang Barbarians Skeleton Army
Minions Barbarians Valkyrie Witch
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Goblin Gang Valkyrie Witch
Barbarians Valkyrie Skeleton Army Witch
Goblin Gang Barbarians Skeleton Army Witch Minions Valkyrie
Minions Valkyrie Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie
Valkyrie
Minions Witch
Witch
Minions Goblin Gang
Valkyrie
Minions
Witch
Minions
Valkyrie Witch
Minions
Barbarians
Valkyrie Witch
Witch
Witch
Witch
Witch
Minions Witch
Minions Goblin Gang Barbarians Skeleton Army Witch
Witch
Goblin Gang Valkyrie
Minions Goblin Gang Witch
Witch
Witch

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