My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Giant Golem Inferno Dragon Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Electro Giant Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon Little Prince
Zap
Inferno Dragon Little Prince
Barbarian Barrel
Barbarians Giant Skeleton Magic Archer Little Prince
The Log
Barbarians Giant Skeleton Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Giant Skeleton Inferno Dragon Magic Archer Little Prince
Fireball
Barbarians Inferno Dragon Magic Archer Little Prince
Poison
Barbarians Magic Archer Little Prince
Lightning
Inferno Dragon Magic Archer Little Prince
Rocket
Barbarians Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Electro Giant Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Inferno Dragon Magic Archer Barbarians Giant Skeleton Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Inferno Dragon Magic Archer

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Giant Skeleton
Barbarians
Giant Skeleton
Arrows Magic Archer
Electro Giant
Inferno Dragon
Golem
Arrows Magic Archer
Inferno Dragon
Electro Giant
Magic Archer
Giant Skeleton Golem
Little Prince

Defense Synergies 0 6

Arrows
Barbarians Giant Skeleton Little Prince
Barbarians
Arrows
Giant Skeleton
Arrows Magic Archer Little Prince
Electro Giant
Inferno Dragon
Golem
Inferno Dragon
Electro Giant
Magic Archer
Giant Skeleton
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians Inferno Dragon
Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon
Arrows Barbarians Giant Skeleton
Arrows Magic Archer
Inferno Dragon Arrows Magic Archer Little Prince
Arrows Barbarians Giant Skeleton Electro Giant Magic Archer
Barbarians Inferno Dragon
Barbarians Giant Skeleton Little Prince
Barbarians Arrows Giant Skeleton Electro Giant Magic Archer
Arrows Inferno Dragon Magic Archer
Barbarians Giant Skeleton
Arrows Barbarians Magic Archer
Barbarians Inferno Dragon
Barbarians Electro Giant Inferno Dragon
Barbarians Arrows
Arrows Barbarians Magic Archer Little Prince
Arrows Barbarians Giant Skeleton Inferno Dragon Magic Archer Little Prince
Barbarians Inferno Dragon
Arrows Barbarians Giant Skeleton Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Electro Giant
Arrows Inferno Dragon Magic Archer
Barbarians Giant Skeleton
Giant Skeleton Barbarians
Barbarians Giant Skeleton Inferno Dragon
Arrows Electro Giant Magic Archer
Barbarians Giant Skeleton
Giant Skeleton Barbarians Inferno Dragon
Giant Skeleton Barbarians Inferno Dragon Magic Archer
Barbarians Inferno Dragon
Inferno Dragon Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton Electro Giant
Barbarians Giant Skeleton
Barbarians Electro Giant Magic Archer
Barbarians Electro Giant Giant Skeleton Inferno Dragon Magic Archer Little Prince
Arrows Barbarians Giant Skeleton Electro Giant Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Giant Skeleton
Arrows Magic Archer
Arrows Giant Skeleton Magic Archer
Arrows Barbarians Giant Skeleton
Arrows Magic Archer
Arrows Electro Giant Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Electro Giant Magic Archer Little Prince
Giant Skeleton Magic Archer
Arrows
Arrows Barbarians
Arrows Electro Giant Magic Archer Little Prince
Inferno Dragon
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Giant Magic Archer Little Prince
Electro Giant
Arrows Magic Archer
Arrows Magic Archer
Giant Skeleton
Arrows Magic Archer
Barbarians Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Arrows Magic Archer
Arrows Giant Skeleton Electro Giant
Electro Giant Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Electro Giant Magic Archer Little Prince

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