My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Fisherman Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers Cannon Cart Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Cannon Cart Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Guards Cannon Cart
Giant Snowball
Cannon Mega Minion Three Musketeers Wall Breakers Guards
Zap
Cannon Three Musketeers Wall Breakers Guards Cannon Cart
Barbarian Barrel
Cannon Three Musketeers Wall Breakers Guards Cannon Cart
The Log
Cannon Three Musketeers Wall Breakers Guards Cannon Cart
Earthquake
Cannon Guards
Arrows
Wall Breakers Guards
Royal Delivery
Mega Minion Three Musketeers Wall Breakers Guards Cannon Cart
Fireball
Cannon Mega Minion Three Musketeers Wall Breakers Cannon Cart
Poison
Cannon Mega Minion Three Musketeers Guards
Lightning
Cannon Mega Minion Three Musketeers Cannon Cart
Rocket
Three Musketeers Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Cannon Mega Minion Guards Cannon Cart Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Cannon Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mega Minion
Electro Giant
Three Musketeers
Barbarian Barrel Guards
Barbarian Barrel
Cannon Cart Three Musketeers Wall Breakers Electro Giant
Wall Breakers
Barbarian Barrel
Guards
Three Musketeers
Cannon Cart
Barbarian Barrel
Electro Giant
Mega Minion Barbarian Barrel

Defense Synergies 0 12

Cannon
Mega Minion Barbarian Barrel Guards Electro Giant
Mega Minion
Cannon Barbarian Barrel Guards Cannon Cart
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Cannon Mega Minion Three Musketeers Guards Cannon Cart Electro Giant
Wall Breakers
Guards
Cannon Mega Minion Barbarian Barrel Cannon Cart
Cannon Cart
Mega Minion Barbarian Barrel Guards
Electro Giant
Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Mega Minion Barbarian Barrel
Cannon Mega Minion Three Musketeers Cannon Cart
Cannon Three Musketeers Mega Minion Cannon Cart
Cannon Three Musketeers Mega Minion Guards Cannon Cart
Barbarian Barrel
Barbarian Barrel Cannon Mega Minion Guards Cannon Cart
Mega Minion Three Musketeers Cannon
Cannon Barbarian Barrel Cannon Cart Electro Giant
Cannon Three Musketeers
Guards Cannon Barbarian Barrel Cannon Cart
Guards Cannon Mega Minion Barbarian Barrel Cannon Cart Electro Giant
Mega Minion Three Musketeers
Cannon Three Musketeers Guards Cannon Cart
Three Musketeers Cannon Mega Minion Barbarian Barrel Guards Cannon Cart
Cannon Three Musketeers Cannon Cart
Cannon Three Musketeers Electro Giant
Three Musketeers Cannon Cannon Cart
Cannon Mega Minion Three Musketeers Barbarian Barrel Guards Cannon Cart
Barbarian Barrel Cannon Mega Minion Guards Cannon Cart
Cannon Three Musketeers Cannon Cart
Cannon Barbarian Barrel Guards Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Cannon Cart Electro Giant
Mega Minion Barbarian Barrel Cannon Cart
Guards Cannon Cart
Guards Barbarian Barrel Cannon Cart
Cannon Three Musketeers Guards Cannon Cart
Electro Giant Three Musketeers
Guards Mega Minion Cannon Cart
Cannon Cart
Mega Minion Barbarian Barrel Cannon Cart
Cannon Mega Minion Three Musketeers Guards
Mega Minion Guards Cannon Cart
Guards Electro Giant
Cannon Cart Cannon Three Musketeers Guards
Cannon Three Musketeers Cannon Cart Electro Giant
Guards Electro Giant Mega Minion Three Musketeers Barbarian Barrel Cannon Cart
Cannon Mega Minion Barbarian Barrel Cannon Cart Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Barbarian Barrel
Barbarian Barrel Cannon Cart
Cannon Cart Barbarian Barrel Guards
Barbarian Barrel
Electro Giant Mega Minion
Barbarian Barrel
Three Musketeers Guards
Barbarian Barrel Cannon Cart
Three Musketeers Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Barbarian Barrel Cannon Cart
Three Musketeers Barbarian Barrel Cannon Cart
Three Musketeers Barbarian Barrel Cannon Cart
Three Musketeers Barbarian Barrel
Mega Minion Three Musketeers Barbarian Barrel
Barbarian Barrel Electro Giant
Barbarian Barrel Cannon Cart
Electro Giant Barbarian Barrel
Mega Minion
Barbarian Barrel
Barbarian Barrel
Electro Giant
Mega Minion Guards Electro Giant
Mega Minion
Barbarian Barrel Guards Cannon Cart
Mega Minion Three Musketeers
Barbarian Barrel
Mega Minion Three Musketeers Cannon Cart
Electro Giant
Mega Minion Three Musketeers Cannon Cart
Electro Giant Guards
Barbarian Barrel Cannon Cart Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: