My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Drill Cannon Cart
Giant Snowball
Goblin Drill
Zap
Goblin Drill Cannon Cart
Barbarian Barrel
Elite Barbarians Goblin Drill Cannon Cart Electro Wizard Magic Archer
The Log
Elite Barbarians Goblin Drill Cannon Cart
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Elite Barbarians Goblin Drill Cannon Cart Electro Wizard Magic Archer
Fireball
Elite Barbarians Goblin Drill Cannon Cart Electro Wizard Magic Archer
Poison
Goblin Drill Electro Wizard Magic Archer
Lightning
Elite Barbarians Cannon Cart Electro Wizard Magic Archer
Rocket
Elite Barbarians Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Goblin Drill Electro Wizard Magic Archer Golden Knight Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Goblin Drill Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Golden Knight
Tornado
Magic Archer Cannon Cart The Log
Goblin Drill
Cannon Cart The Log Golden Knight
Cannon Cart
The Log Tornado Goblin Drill Electro Wizard Magic Archer Golden Knight
The Log
Cannon Cart Elite Barbarians Tornado Goblin Drill Magic Archer
Electro Wizard
Cannon Cart Magic Archer
Magic Archer
Tornado Cannon Cart The Log Electro Wizard Golden Knight
Golden Knight
Elite Barbarians Goblin Drill Cannon Cart Magic Archer

Defense Synergies 1 15

Elite Barbarians
The Log Golden Knight
Tornado
Magic Archer Goblin Drill Cannon Cart The Log Electro Wizard
Goblin Drill
Tornado The Log Electro Wizard Magic Archer
Cannon Cart
Tornado Electro Wizard Magic Archer
The Log
Elite Barbarians Tornado Goblin Drill Electro Wizard Magic Archer Golden Knight
Electro Wizard
Tornado Goblin Drill Cannon Cart The Log Magic Archer
Magic Archer
Tornado Goblin Drill Cannon Cart The Log Electro Wizard
Golden Knight
Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Electro Wizard Magic Archer Golden Knight
Elite Barbarians Goblin Drill Cannon Cart The Log Electro Wizard
Tornado Elite Barbarians Goblin Drill Cannon Cart Electro Wizard
Elite Barbarians Goblin Drill Cannon Cart Electro Wizard
Elite Barbarians Tornado The Log
Tornado The Log Cannon Cart Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Cannon Cart The Log Electro Wizard Magic Archer Golden Knight
Elite Barbarians Tornado Goblin Drill
Elite Barbarians Tornado Cannon Cart Electro Wizard
Electro Wizard Tornado Goblin Drill Cannon Cart The Log Magic Archer
Tornado Electro Wizard Magic Archer
Goblin Drill Elite Barbarians Cannon Cart The Log Electro Wizard
Tornado Goblin Drill Cannon Cart The Log Electro Wizard Magic Archer Golden Knight
Elite Barbarians Goblin Drill Cannon Cart Electro Wizard
Tornado Elite Barbarians Goblin Drill The Log Electro Wizard
Elite Barbarians Tornado Goblin Drill Cannon Cart Electro Wizard
Elite Barbarians Tornado Goblin Drill Cannon Cart The Log Electro Wizard Magic Archer Golden Knight
Tornado Goblin Drill The Log Cannon Cart Electro Wizard Magic Archer
Elite Barbarians Tornado Goblin Drill Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Cannon Cart Electro Wizard
Electro Wizard Elite Barbarians Cannon Cart The Log Magic Archer
Elite Barbarians Cannon Cart The Log Electro Wizard Golden Knight
Elite Barbarians Tornado Cannon Cart The Log Electro Wizard
Elite Barbarians Goblin Drill Cannon Cart
Tornado Electro Wizard Magic Archer
Elite Barbarians Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart
Electro Wizard Elite Barbarians Tornado Cannon Cart The Log Magic Archer
Goblin Drill
Elite Barbarians Cannon Cart Golden Knight
Elite Barbarians Tornado The Log Electro Wizard
Elite Barbarians Cannon Cart Golden Knight
Cannon Cart Magic Archer
Elite Barbarians Electro Wizard Tornado Goblin Drill Cannon Cart The Log Magic Archer Golden Knight
Elite Barbarians Cannon Cart The Log Electro Wizard Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill The Log Golden Knight
Tornado The Log Electro Wizard Magic Archer Golden Knight
Goblin Drill Cannon Cart The Log Magic Archer
Cannon Cart The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado Golden Knight
Elite Barbarians Tornado Electro Wizard
Tornado Cannon Cart The Log Electro Wizard Magic Archer Golden Knight
Tornado Magic Archer
Elite Barbarians Cannon Cart The Log Magic Archer Golden Knight
Cannon Cart Magic Archer
Elite Barbarians Cannon Cart The Log Magic Archer
Goblin Drill Cannon Cart The Log Magic Archer Golden Knight
Magic Archer Cannon Cart The Log
Tornado
The Log Electro Wizard Magic Archer
Tornado The Log Magic Archer Golden Knight
The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill Cannon Cart The Log
Tornado The Log Magic Archer
The Log Tornado Electro Wizard Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Elite Barbarians Tornado Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Cannon Cart Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Cannon Cart Electro Wizard Magic Archer
The Log Magic Archer
Tornado
Elite Barbarians Cannon Cart
Elite Barbarians Tornado The Log Electro Wizard Magic Archer Golden Knight
Tornado Electro Wizard Magic Archer
Tornado Cannon Cart The Log Electro Wizard Magic Archer Golden Knight

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