My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Ice Spirit Bomber Knight Electro Wizard Magic Archer
The Log
Ice Spirit Bomber
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Knight P.E.K.K.A Electro Wizard Magic Archer
Fireball
Bomber Electro Wizard Magic Archer
Poison
Bomber Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Arrows Knight Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bomber
Bomber
Ice Spirit Knight P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Ice Spirit Bomber Arrows Electro Wizard Magic Archer
Rage
Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Magic Archer Bomber
Electro Wizard
P.E.K.K.A Knight Rage Magic Archer
Magic Archer
P.E.K.K.A Knight Electro Wizard

Defense Synergies 3 11

Ice Spirit
Bomber Knight P.E.K.K.A Electro Wizard Magic Archer
Bomber
Knight Ice Spirit P.E.K.K.A Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Bomber Electro Wizard Magic Archer Ice Spirit Arrows
Rage
P.E.K.K.A
Ice Spirit Bomber Arrows Electro Wizard
Electro Wizard
Knight Ice Spirit Bomber P.E.K.K.A Magic Archer
Magic Archer
Knight Ice Spirit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Bomber Knight Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Bomber Electro Wizard Magic Archer
Electro Wizard Ice Spirit Arrows Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Knight Ice Spirit Bomber Electro Wizard
Electro Wizard Bomber Arrows Knight Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Bomber Knight Electro Wizard
Bomber Ice Spirit Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
Ice Spirit P.E.K.K.A Electro Wizard
Bomber Arrows Knight P.E.K.K.A Electro Wizard
Ice Spirit Arrows Bomber Knight Electro Wizard Magic Archer
Arrows Ice Spirit Bomber Knight Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Bomber Arrows Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Knight Magic Archer
P.E.K.K.A Ice Spirit Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Arrows Ice Spirit Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Ice Spirit Knight Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight
Bomber Magic Archer
Electro Wizard Ice Spirit Bomber Knight P.E.K.K.A Magic Archer
Arrows Bomber P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Bomber Arrows Magic Archer
Arrows Ice Spirit Magic Archer
Bomber Arrows Magic Archer
Arrows Ice Spirit Magic Archer
Arrows
Electro Wizard
Arrows Knight Electro Wizard Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows
Arrows
Bomber
Bomber Arrows Electro Wizard Magic Archer
Bomber Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Ice Spirit Bomber Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard Ice Spirit
Bomber Arrows Magic Archer
Ice Spirit Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Ice Spirit Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Electro Wizard Magic Archer
Arrows Bomber Magic Archer
Arrows
P.E.K.K.A
Ice Spirit Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer

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