My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Battle Ram Electro Dragon Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Barrel
Giant Snowball
Spear Goblins Battle Ram Goblin Barrel Electro Dragon Lumberjack
Zap
Spear Goblins Battle Ram Goblin Barrel
Barbarian Barrel
Spear Goblins Rascals Battle Ram Goblin Barrel Royal Ghost Lumberjack
The Log
Spear Goblins Rascals Battle Ram Goblin Barrel Lumberjack
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Rascals Goblin Barrel
Royal Delivery
Spear Goblins Rascals Battle Ram Goblin Barrel Electro Dragon Royal Ghost Lumberjack
Fireball
Rascals Battle Ram Goblin Barrel Electro Dragon Lumberjack
Poison
Spear Goblins Rascals Electro Dragon
Lightning
Battle Ram Electro Dragon Lumberjack
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Rocket Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Royal Ghost Battle Ram Lumberjack Rascals Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Royal Ghost Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Rascals Battle Ram Royal Ghost Lumberjack
Rascals
Goblin Barrel Spear Goblins Battle Ram Electro Dragon Lumberjack
Battle Ram
Spear Goblins Rascals Goblin Barrel Royal Ghost Lumberjack
Rocket
Goblin Barrel
Spear Goblins Rascals Battle Ram Royal Ghost Lumberjack
Electro Dragon
Rascals
Royal Ghost
Spear Goblins Battle Ram Goblin Barrel Lumberjack
Lumberjack
Spear Goblins Rascals Battle Ram Goblin Barrel Royal Ghost

Defense Synergies 0 5

Spear Goblins
Rascals Electro Dragon Royal Ghost Lumberjack
Rascals
Spear Goblins
Battle Ram
Rocket
Goblin Barrel
Electro Dragon
Spear Goblins Lumberjack
Royal Ghost
Spear Goblins
Lumberjack
Spear Goblins Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Electro Dragon
Lumberjack Rascals Electro Dragon
Rocket Lumberjack Rascals Electro Dragon
Lumberjack Rascals Electro Dragon
Rocket Lumberjack
Spear Goblins Rascals Electro Dragon Royal Ghost Lumberjack
Rocket Spear Goblins Rascals Electro Dragon
Rocket Rascals Electro Dragon
Rascals Lumberjack
Spear Goblins Rascals Royal Ghost Lumberjack
Spear Goblins Rascals Electro Dragon Royal Ghost Lumberjack
Spear Goblins Rascals Electro Dragon
Lumberjack Rascals Rocket Electro Dragon
Rocket Rascals Electro Dragon Royal Ghost Lumberjack
Rascals Lumberjack
Rocket Rascals Lumberjack
Rascals Electro Dragon Lumberjack
Spear Goblins Rascals Electro Dragon Royal Ghost Lumberjack
Spear Goblins Rascals Electro Dragon Royal Ghost Lumberjack
Lumberjack
Rascals Royal Ghost Spear Goblins Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Spear Goblins Royal Ghost
Rocket Electro Dragon Royal Ghost Lumberjack
Lumberjack Spear Goblins Rascals Rocket Electro Dragon
Rocket Lumberjack Rascals
Rascals Lumberjack
Rocket Rascals Electro Dragon
Rascals Rocket Spear Goblins Lumberjack
Rascals Lumberjack
Rocket Electro Dragon Spear Goblins
Rascals Electro Dragon Lumberjack
Rocket
Rascals Rocket Lumberjack
Rascals Electro Dragon
Rascals Electro Dragon Spear Goblins Rocket Lumberjack
Rascals Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Rocket Electro Dragon
Rascals Rocket
Rocket
Spear Goblins Rocket Electro Dragon
Electro Dragon
Electro Dragon
Rocket Electro Dragon Lumberjack
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Spear Goblins Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Rocket
Rocket
Rocket Electro Dragon
Electro Dragon
Electro Dragon Royal Ghost
Electro Dragon
Rocket
Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket Electro Dragon
Rocket
Spear Goblins Rocket Electro Dragon
Rocket Electro Dragon
Rascals Rocket Electro Dragon Lumberjack
Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rascals Rocket
Rocket Electro Dragon
Electro Dragon Rocket Royal Ghost

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