My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch Sparky
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Sparky
The Log
Elite Barbarians Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Elite Barbarians Skeleton Army Witch P.E.K.K.A Sparky
Fireball
Elite Barbarians Skeleton Army Witch Sparky
Poison
Bats Skeleton Army Witch Sparky
Lightning
Elite Barbarians Witch Sparky
Rocket
Elite Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Witch Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Skeleton Army Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians P.E.K.K.A Sparky
Arrows
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Elite Barbarians
Arrows Bats Sparky Mega Knight
Skeleton Army
Sparky
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Witch
Sparky
Arrows Bats Elite Barbarians Skeleton Army
Mega Knight
Bats Arrows Elite Barbarians Witch

Defense Synergies 1 8

Bats
P.E.K.K.A Sparky Mega Knight
Arrows
Mega Knight P.E.K.K.A Sparky
Elite Barbarians
Mega Knight
Skeleton Army
Sparky
Witch
Mega Knight
P.E.K.K.A
Bats Arrows
Sparky
Bats Arrows Skeleton Army
Mega Knight
Arrows Bats Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Elite Barbarians Skeleton Army P.E.K.K.A Sparky Bats Witch Mega Knight
Skeleton Army Witch P.E.K.K.A Sparky Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch P.E.K.K.A Sparky Bats Mega Knight
Arrows Elite Barbarians Skeleton Army P.E.K.K.A Sparky Mega Knight
Arrows Skeleton Army Bats Mega Knight
Bats Arrows Witch
Arrows P.E.K.K.A Sparky Mega Knight
Witch P.E.K.K.A Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Sparky Mega Knight
Bats Skeleton Army Witch Arrows Mega Knight
Arrows Bats Witch
Skeleton Army P.E.K.K.A Sparky Mega Knight Bats Elite Barbarians Witch
Skeleton Army Sparky Mega Knight Bats Arrows Witch P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Elite Barbarians P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Bats Arrows Elite Barbarians Skeleton Army Witch P.E.K.K.A
Arrows Mega Knight Bats Elite Barbarians Skeleton Army Witch
Arrows Witch Bats Mega Knight
P.E.K.K.A Sparky Elite Barbarians
Skeleton Army Mega Knight Bats Arrows Elite Barbarians Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Witch P.E.K.K.A Sparky
Arrows Elite Barbarians Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Elite Barbarians Witch Sparky
Skeleton Army P.E.K.K.A Mega Knight Bats Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Skeleton Army Witch Sparky Mega Knight
Arrows Bats Witch
Skeleton Army P.E.K.K.A Sparky Bats Elite Barbarians Witch
P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army Sparky
P.E.K.K.A Mega Knight Bats Elite Barbarians Skeleton Army Witch Sparky
Witch P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mega Knight Bats Elite Barbarians Witch Sparky
Skeleton Army P.E.K.K.A Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight Witch Sparky
Skeleton Army Witch Sparky Mega Knight
Elite Barbarians Skeleton Army Witch Sparky Bats P.E.K.K.A
Bats Arrows Mega Knight Elite Barbarians Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Bats Witch
Arrows Witch Sparky
Arrows
Arrows
Bats Elite Barbarians Sparky
Arrows Sparky
Arrows
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Arrows Witch Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Sparky Mega Knight
Arrows Witch Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Witch Sparky Mega Knight
Witch
Arrows Witch Sparky
Arrows Witch Sparky Mega Knight
Arrows Sparky
Elite Barbarians Bats Arrows Witch Sparky
Bats Witch
Elite Barbarians Sparky
Arrows Sparky Mega Knight
Arrows Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Sparky
Bats Skeleton Army Witch
Arrows Witch
Arrows
Sparky Mega Knight
Arrows
Arrows Sparky
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Bats Elite Barbarians Witch Sparky
Bats Witch
Witch Sparky Mega Knight

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