My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Electro Wizard
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Electro Wizard
Fireball
Firecracker Elite Barbarians Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Skeleton Army Fireball Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror Mega Knight
Elite Barbarians
Firecracker Fireball The Log Mega Knight
Fireball
Mirror Elite Barbarians The Log Electro Wizard Mega Knight
Mirror
Fireball The Log Firecracker Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Elite Barbarians Fireball Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball The Log Electro Wizard

Defense Synergies 4 16

Firecracker
The Log Mirror Skeleton Army Electro Wizard Mega Knight
Elite Barbarians
The Log Mega Knight
Fireball
Mirror The Log Electro Wizard Mega Knight
Mirror
Fireball Skeleton Army Firecracker The Log Electro Wizard Mega Knight
Skeleton Army
Mirror Firecracker The Log Electro Wizard
The Log
Firecracker Fireball Elite Barbarians Mirror Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Firecracker Fireball Mirror Skeleton Army The Log Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Firecracker The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Firecracker Electro Wizard Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball
Fireball The Log Electro Wizard Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Fireball Skeleton Army Mega Knight Firecracker The Log Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army Electro Wizard
Fireball Mega Knight Firecracker Elite Barbarians Skeleton Army The Log Electro Wizard
The Log Firecracker Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Firecracker Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Firecracker Elite Barbarians The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians The Log Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight
Firecracker Fireball Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard
Mega Knight Elite Barbarians Skeleton Army
Electro Wizard Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army The Log
Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Fireball
Firecracker Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Firecracker Fireball The Log
Mega Knight Firecracker Elite Barbarians Fireball The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Firecracker Fireball The Log Electro Wizard Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Electro Wizard
Fireball The Log Mega Knight
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball The Log Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard Mega Knight

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