My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Elite Barbarians Battle Ram Wizard Witch
The Log
Barbarians Elite Barbarians Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Battle Ram Wizard Witch
Fireball
Barbarians Elite Barbarians Battle Ram Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Elite Barbarians Battle Ram Wizard Witch
Rocket
Barbarians Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Battle Ram Barbarians Wizard Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Battle Ram Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Fireball Battle Ram Wizard
Fireball
Elite Barbarians Battle Ram
Battle Ram
Elite Barbarians Fireball Witch
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Witch Wizard
Witch
Rage Battle Ram
Electro Giant

Defense Synergies 0 1

Barbarians
Elite Barbarians
Wizard
Fireball
Battle Ram
Wizard
Elite Barbarians
Rage
Witch
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Elite Barbarians Witch
Barbarians Witch Elite Barbarians
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Fireball
Fireball
Fireball Wizard Witch
Barbarians Fireball Electro Giant
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians
Barbarians Witch Fireball Wizard Electro Giant
Fireball Wizard Witch
Barbarians Elite Barbarians Fireball Wizard Witch
Fireball Wizard Barbarians Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Electro Giant
Barbarians Wizard Elite Barbarians Fireball Witch
Fireball Barbarians Elite Barbarians Wizard Witch
Wizard Witch Barbarians Fireball
Barbarians Elite Barbarians
Wizard Barbarians Elite Barbarians Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball Witch Electro Giant
Fireball Elite Barbarians Wizard
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Witch
Fireball Wizard Electro Giant Witch
Barbarians Elite Barbarians Fireball Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Witch
Witch Barbarians
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Fireball Electro Giant
Barbarians Elite Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch Electro Giant
Barbarians Elite Barbarians Witch Electro Giant Fireball
Barbarians Elite Barbarians Fireball Wizard Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Electro Giant Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard
Barbarians Fireball
Electro Giant Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch Electro Giant
Fireball Wizard Witch Electro Giant
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Electro Giant

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